Minimum speed of an object required to go round a circular loop.

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Discussion Overview

The discussion revolves around determining the minimum speed required for an object to successfully navigate a circular loop, with considerations for practical applications such as roller coasters. Participants explore theoretical and practical aspects, including energy conservation, friction, and loop design.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests measuring the speed of an object at the bottom of the loop to determine the required entry speed, factoring in friction and safety margins.
  • Another participant questions the need for an elliptical loop instead of a circular one, prompting a discussion on the implications of loop shape on g-forces experienced by passengers.
  • A participant notes that neglecting friction, the potential energy at the top of the loop should equal the kinetic energy at the bottom, implying a theoretical approach to speed calculation.
  • It is proposed that an elongated vertical loop can achieve similar velocities to a circular loop while managing g-forces more effectively for passengers.
  • A later reply clarifies that the preferred shape for loops might be egg-shaped rather than strictly elliptical.
  • Another participant provides a formula for calculating the minimum velocity needed to maintain contact at the top of the loop, indicating a mathematical approach to the problem.

Areas of Agreement / Disagreement

Participants express differing views on the optimal loop shape and the role of friction in determining minimum speed. There is no consensus on a single approach or solution, as multiple competing perspectives are presented.

Contextual Notes

Some assumptions regarding friction and energy conservation are discussed but not fully resolved. The applicability of the proposed solutions may depend on specific conditions, such as the design of the loop and the characteristics of the object in motion.

supersingh
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hey, how would you find the minimum speed of an object required to make it go around a circular loop?
 
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If at all possible, put the object at the top of the loop and let it roll down. Measure its speed as it reaches the bottom of the loop, and that is the speed with which it will need to enter the loop, but you must then add whatever speed you expect to lose to friction, plus whatever safety margin you want.

BTW; if this is for a roller coaster, you're definitely going to want an eliptical loop that is NOT circular. Is that a workable solution for your application?
 
LURCH said:
if this is for a roller coaster, you're definitely going to want an eliptical loop that is NOT circular.
Why?
 
Due to friction? Neglecting friction, in theory, the potential energy at the top of the circular loop at most equals kinetic energy at the bottom of the loop.
 
A loop that is elongated vertically requires roughly the same velocities as a circular loop, but you can load fewer g's onto the car as it climbs, and more at the top where the turn is sharper. That way, you get the g-forces you need to keep the thing stuck to the rails at the top of the loop, without putting so many g's at the start as to break the necks of the human passengers.

Of course, if they paid in advance...
 
Oh, so you don't actually mean elliptical, but egg shaped. :smile:
 
Either one's good, but yes; egg-shaped is even better than elliptical.
 
supersingh said:
hey, how would you find the minimum speed of an object required to make it go around a circular loop?

If you are referring to the minimum velocity required to maintain contact within a loop (at the top most portion), then the you can find it typically with v = SQRT(g*r).

where,

v = velocity
g = gravitational accel.
r = radius of loop
 

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