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Mathematics
Calculus
Multivariate Calculus for a Game World
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[QUOTE="gibberingmouther, post: 6083106, member: 642203"] Any ideas how I can fix this? I now realize that since your "spirit body" channels the energy from your "divine spark" inside your "spirit nucleus" (about where your solar plexus is), if you're using telekinesis on yourself my current logic would imply you could apply infinite force to make you punch, like, as fast as the speed of light would allow. I don't want any glaring inconsistencies (or "logic discontinuities" is the wording I have used) in my game logic. This level of detail is more for the lore than for actually playing the tabletop version of the game, since the rules are written out in game terms, not math terms for that version of the game. Why don't you have this problem with Coulomb's law? Is it because the charge is at the center of an electron/proton, so you have a buffer that prevents the value of the radius in Coulomb's law from being too small? I guess I would have to have a similar buffer for my game world's logic? [/QUOTE]
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Multivariate Calculus for a Game World
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