- #1

- 8

- 0

where grad is Spherical gradient operator in term of e_r, e_\theta, e_\phi.

Can you please help me to calculate the normal velocity to the surface in Spherical Coordinate system.

Thank for your help.

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- A
- Thread starter Wisam
- Start date

- #1

- 8

- 0

where grad is Spherical gradient operator in term of e_r, e_\theta, e_\phi.

Can you please help me to calculate the normal velocity to the surface in Spherical Coordinate system.

Thank for your help.

- #2

- 3,897

- 1,464

- what the surface is to which you refer

- what the path is, for which you want to calculate a velocity

then it will probably become possible for somebody to help you.

- #3

George Jones

Staff Emeritus

Science Advisor

Gold Member

- 7,433

- 1,077

1) take the dot product of this unit normal vector and the particle's velocity vector;

2) multiply the result of 1) by the unit normal vector.

Together, 1) and 2) give the part of the particle's velocity that is normal to the surface.

- #4

- 8

- 0

- what the surface is to which you refer

- what the path is, for which you want to calculate a velocity

then it will probably become possible for somebody to help you.

Thank you for your help.

We know the normal for spherical particle ( for sphere we know how the normal) but I need to find the normal for non-spherical shape.

If we say the radius r=R(t)+epsilon R(theta,t)

then how can I find the normal for that form.?

I think the normal will be

n=n0+epsilon n1 (theta,t)

where n0 is the vector for (for spherical shape)??

Is that right ?

- #5

- 8

- 0

1) take the dot product of this unit normal vector and the particle's velocity vector;

2) multiply the result of 1) by the unit normal vector.

Together, 1) and 2) give the part of the particle's velocity that is normal to the surface.

Thank you for your help.

1) take the dot product of this unit normal vector and the particle's velocity vector;

2) multiply the result of 1) by the unit normal vector.

Together, 1) and 2) give the part of the particle's velocity that is normal to the surface.

We know the normal for spherical particle ( for sphere we know how the normal) but I need to find the normal for non-spherical shape.

If we say the radius r=R(t)+epsilon R(theta,t)

then how can I find the normal for that form.?

I think the normal will be

n=n0+epsilon n1 (theta,t)

where n0 is the vector for (for spherical shape)??

Is that right ?

thank you

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