Online gaming engines as a commodity

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Discussion Overview

The discussion revolves around the potential for creating an educational MMORPG using existing gaming engines. Participants explore the availability of game engines for modification, licensing models, and the feasibility of incorporating educational content into gameplay.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • Some participants inquire about the licensing models of gaming companies for their engines, suggesting that many engines are available for modification.
  • Others mention that while some gaming engines can be expensive, there are free options available for educational purposes.
  • Specific engines like the Havok engine and Microsoft’s XNA game studio are highlighted as popular choices for game development.
  • One participant notes that while some games allow for graphical modifications, changing gameplay in MMORPGs may be more restricted.
  • Questions arise regarding the quality and sophistication of educational games, with comparisons to well-known titles like World of Warcraft (WoW).
  • Participants suggest various free 3D game engines suitable for high-performance games and express a lack of widely used free and open-source (FOSS) MMO engines.
  • RPG Maker is mentioned as an accessible tool for creating simpler games, particularly for younger audiences.

Areas of Agreement / Disagreement

Participants generally agree that there are multiple gaming engines available for modification, but there is no consensus on the best approach for creating an educational MMORPG or the specific capabilities of different engines.

Contextual Notes

Some limitations include the uncertainty regarding the specific educational content that could be integrated into gameplay and the varying degrees of modification allowed by different engines.

Who May Find This Useful

This discussion may be useful for game developers, educators interested in gamification, and individuals exploring the creation of educational games using existing engines.

DaveC426913
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Just looking for a place to start researching.

Say I wanted to make an educational MMORPG. No need to reinvent the wheel; there are games out there that could be modified. Do gaming companies have a model where they license their gaming engine out to be redeveloped and modified?
 
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DaveC426913 said:
Just looking for a place to start researching.

Say I wanted to make an educational MMORPG. No need to reinvent the wheel; there are games out there that could be modified. Do gaming companies have a model where they license their gaming engine out to be redeveloped and modified?

Yup there are plenty of gaming engines out there they can be pretty pricey though(if you intend to sell the game.) There are a lot of free ones available too though. If you are just interested in modifying a pre-existing game though you could find a game that has suitable features and just modify it to your hearts content. :-p.

You could download Microsofts XNA game studio and get one of the game engines for that though, I know people make great games using this engine.
 
I know one of the game engines I see a good amount of is the Havok engine. It's used by Halo 3, Half life 2 and all of its mods, THQ real time strategy games, and I believe Star craft 2 and Diablo 3 are using that engine. Best thing I can suggest is just do a google search of "game engines".
 
zomgwtf said:
Yup there are plenty of gaming engines out there they can be pretty pricey though(if you intend to sell the game.)
Educational. So, via the guvament.
zomgwtf said:
There are a lot of free ones available too though. If you are just interested in modifying a pre-existing game though you could find a game that has suitable features and just modify it to your hearts content. :-p.

You could download Microsofts XNA game studio and get one of the game engines for that though, I know people make great games using this engine.
What kind of quality? Are these games that incorporate multiple players? Are they sophisticated like ones we might be used to? You don't mean like WoW?
 
It isn't an MMO, but the guts of all of the Battlefield series are moddable to your hearts content. (BF2: Project Realtity) ARMA2 and so on.

I am not sure about MMORPG's, you can make Graphics mods to them, but can't change the gameplay itself.
 
Please don't mind my meddling, but how would a MMORPG educational game be played(completing a quest requires knowledge of Lagrangian mechanics?)
 
DaveC426913 said:
Educational. So, via the guvament.

What kind of quality? Are these games that incorporate multiple players? Are they sophisticated like ones we might be used to? You don't mean like WoW?

Well it all depends on how much time is put into it. The games off XNA are buyable for xbox and PC.

Unreal has a game engine that can be used to make MMORPGS which I believe has been released to the public. Yes you can incorporate multiple players.
 
The main free 3d game engines
http://www.ogre3d.org/
http://irrlicht.sourceforge.net/
http://www.delta3d.org/

They are all suitable for high performance FPS type games, and are widely used for things like simulations, training systems.
If you want to do a simpler 2d game for smaller kids there might be other frameworks that are more suitable

I don't know of a widely used FOSS MMO engine though - odd because it would seem to be an obvious thing for someone to try and build.
 
Last edited:
There's always RPG maker, which is easy to use. I remember making a game like harvest moon on that when I was in like grade 6.
 
  • #10
Thanks. I will look into these.

Sorry if I can't be more specific about how I'll use the game educationally.
 

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