Discussion Overview
The discussion revolves around the potential for creating an educational MMORPG using existing gaming engines. Participants explore the availability of game engines for modification, licensing models, and the feasibility of incorporating educational content into gameplay.
Discussion Character
- Exploratory
- Technical explanation
- Conceptual clarification
- Debate/contested
- Homework-related
Main Points Raised
- Some participants inquire about the licensing models of gaming companies for their engines, suggesting that many engines are available for modification.
- Others mention that while some gaming engines can be expensive, there are free options available for educational purposes.
- Specific engines like the Havok engine and Microsoft’s XNA game studio are highlighted as popular choices for game development.
- One participant notes that while some games allow for graphical modifications, changing gameplay in MMORPGs may be more restricted.
- Questions arise regarding the quality and sophistication of educational games, with comparisons to well-known titles like World of Warcraft (WoW).
- Participants suggest various free 3D game engines suitable for high-performance games and express a lack of widely used free and open-source (FOSS) MMO engines.
- RPG Maker is mentioned as an accessible tool for creating simpler games, particularly for younger audiences.
Areas of Agreement / Disagreement
Participants generally agree that there are multiple gaming engines available for modification, but there is no consensus on the best approach for creating an educational MMORPG or the specific capabilities of different engines.
Contextual Notes
Some limitations include the uncertainty regarding the specific educational content that could be integrated into gameplay and the varying degrees of modification allowed by different engines.
Who May Find This Useful
This discussion may be useful for game developers, educators interested in gamification, and individuals exploring the creation of educational games using existing engines.