Penny waterfall - Physics of a riding coin

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Discussion Overview

The discussion revolves around the physics of a dropped coin in a penny waterfall or coin pusher game, specifically focusing on why a dropped disc may ride on previously dropped discs rather than sliding behind them. The scope includes theoretical considerations and exploratory reasoning related to the mechanics of coin behavior during the game.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant questions the mechanics of a dropped disc riding on another, seeking clarification on the conditions that lead to this behavior.
  • Another participant suggests that the outcome of a dropped disc either laying flat or resting on another disc is influenced by random events, comparing it to a coin toss.
  • It is proposed that the bounce characteristics of the coin and the surface it lands on play significant roles in determining whether the coin will ride or nudge up behind another disc.
  • A later reply discusses the potential for measuring and predicting the bounce characteristics and rotation of the coin, indicating that various factors, including the condition of the coins and the surface, complicate the outcomes.

Areas of Agreement / Disagreement

Participants express differing views on the factors influencing the behavior of the coins, with no consensus reached on the specific mechanics or predictability of the outcomes.

Contextual Notes

Participants note that the discussion is complicated by factors such as the dimensions and wear of the coins, the surface characteristics, and the inherent randomness of the events involved.

Who May Find This Useful

This discussion may be of interest to those exploring the physics of motion, mechanics in games, or the behavior of objects in dynamic systems.

lb483
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I was watching "Tipping Point" (UK TV game show based on the penny waterfall/coin pusher) and wondered about the physics of why a dropped disc will ride on previously dropped discs rather than slide up behind it. Hopefully not too vague but can provide more detail if helpful.
 
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Any example where of what you say has happened?

Has the dropped disk fallen flat on the table surface, or is the tip of the disk on top of another?
 
Disk is dropped as the deck moves towards the back plate:
Image 1 copy.jpg

As the deck moves away from the back plate, the disk starts to move forward onto the deck:
Image 2.jpg

The dropped disc will then either nudge up behind the disc already on the desk or it will bounce up during the slide and ride:
Image 3a.jpg
Image 3b.jpg

My question is, what determines which of these outcomes will occur?
 
Short answer, random events.
Similar to tossing coin and the outcome is either a heads or a tails, each having a fifty-fifty chance of occurring.

For these coins, the outcome of laying flat on the table or an edge laying on another coin for this game would I think not be fifty-fifty, but more in favour of laying flat. Determining the split is probably best determined by witnessing the dropping of many coins.

As the coins do bounce around a bit, it is not surprising that one will ride a lip every so often.
So we can say that one factor is the amount of bounce in the coin from the surface. The surface should be somewhat hard as well as the coin, so that the damping of vibrations does not die out so quickly that the leading edge does not rise about the width of a coin laying on the table. A cloth coin on a cloth coin probably doesn't have any bounce, although I wouldn't say for sure that a lip resting coin would never ever happen.
 
In a perfect world you could perhaps measure, first, and then predict the bounce characteristics of the fallen coin and that could determine its height when it's pushed into the coin in front of it. Also how much the falling coin rotates as it falls (coins behind it will be touching it and that will alter the effective start of drop / tumble. The height would depend on the time the coin lands and the actual position of the coin in front (determined by how the other coins have been behaving).
If the coins do not have good 'squared' edges and if the surface of the table is not even then it's anyone's guess.

The ideas in this thread are somewhat like the ideas involved in coin selection mechanisms. Variations in dimension and wear make it very difficult to distinguish on size alone.
 

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