Find Perpendicular Vector w/ Dot Product

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SUMMARY

To find a vector perpendicular to two given vectors using the dot product, one must set up equations based on the property that the dot product of perpendicular vectors equals zero. For vectors a=(1,2,3) and b=(3,5,7), the equations x1+y2+z3=0 and x3+y5+z7=0 yield the solution u=(2,1,-2) as a perpendicular vector. Alternatively, the cross product can also be used to find a perpendicular vector, which is applicable only in three-dimensional space.

PREREQUISITES
  • Understanding of vector operations, specifically dot product and cross product
  • Familiarity with solving linear equations
  • Knowledge of three-dimensional vector space
  • Basic algebra skills for manipulating equations
NEXT STEPS
  • Learn about the properties of the dot product in vector mathematics
  • Study the cross product and its applications in three-dimensional geometry
  • Explore vector spaces and their dimensionality in linear algebra
  • Practice solving systems of equations involving multiple variables
USEFUL FOR

Students of mathematics, physics, and engineering, as well as anyone interested in vector calculus and geometric applications in three-dimensional space.

Spectre32
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If you had two vectors, and you wanted to find a vector perpendicular to those useing th dot product, what would be needed to be done. I alreaded Doted A *dot* B and have a vector. I'm just stuck on the last part
 
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let the unknow vector have variables u=xi+yj+zk.

The dot product of perpendicular vectors is zero so you dot vectors a and b with U and set the results equal to zero.

You'll have two equations with three unknows which is expected because the component of U perpendicular the a and b can be any length you want it you be.
lets say a=(1,2,3) and b=(3,5,7)

x1+y2+z3=0
x3+y5+z7=0

I can choose to solve for x and y I get:

z=-1/2y
z=-x

Now I can let z be anything I want--I'll choose -2 to elliminate the -1/2.

x=2
y=1
z=-2

thus u=(2,1,-2) is perp to a and b.

I did the above in my head so it might not be right... The process is though. Check the above to see if I did it correctly.

Good luck.
 
yeah it looks ok.. I see what's going on now... Soo was me figureing out the dot product useless? Or can i use that as my x1 + y2 +z3 = ?"
 
Just as a sidenote, another way to approach this problem if you don't "have to" use dot products, is to use the cross product. This works because the cross product of two vectors is perpendicular to both. The vector you get as an answer can than me multiplied by any scalar to make the answer look neater, although this isn't necessary.
 
Yeah I took notice to that, but i had doing these when I wasn't funny aware that a x b if noy equal to 0 means this.
 
eddo said:
Just as a sidenote, another way to approach this problem if you don't "have to" use dot products, is to use the cross product. This works because the cross product of two vectors is perpendicular to both. The vector you get as an answer can than me multiplied by any scalar to make the answer look neater, although this isn't necessary.

This is only true for 3D space. You can't use the cross product in spaces greater that 3D or less than 3D.
 

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