Physically plausible explanation for missile based space combat?

In summary, the conversation discusses the effectiveness of missiles and lasers in combat situations. While missiles can attack from a safe distance, they require more power to boost and are vulnerable to laser defense systems. Lasers have the advantage of being able to quickly target and destroy incoming missiles, but they have limitations such as cooldown time and fragile mirrors. The use of jamming and nuclear warheads is also brought up as possible tactics. The conversation also touches on the potential use of plasma stealth and the cooling process for high energy devices such as lasers. There are also discussions about the different factions involved and their justifications for not using nuclear weapons. Ultimately, the conversation highlights the complexity and strategic considerations involved in combat scenarios involving missiles and lasers.
  • #36
In most space warfare fiction the combatants are quite distant. If that's the case then conventional weapons seem rather useless. Unguided kinetic weapons can be easily tracked and dodged, guided weapons shot when they're in range, beam weapons might not be able to be tracked but minor random course changes would make it extremely unlikely to be hit at range.

The issue then is that combatants would have to get close to fight. Let's say they have beamed weapons: the closer they are the more real time their information is and the likelier your laser will hit the target. But that works both ways, getting closer means your enemy is more likely to hit you.

Enter the combat drone. It's basically a laser weapon with guidance systems. You launch a bunch of these towards your enemy (could launch them quite fast then have them use their propulsion as needed) and along the way they make minor course changes to avoid fire from the defender. The closer they are the more often they figher at the target. You might loose a few but with enough you should hit your target without exposing your own ship.

Of course the best defence against this would be to launch your own drones back. Battles in this case would comprise of ships staying well outside each other's effective weapon range sending waves of drones at each other. Where those drones clash you hope your weapons and software is good enough to ensure you've still got a large enough force heading towards the target.

A notable limitation is that space is vast. If your fictional technology verges on the hard science those drones aren't going to be carrying enough fuel to go long distances fast (more fuel might help but increases weight so slows acceleration). So there's a window of engagement where it makes sense to launch drones, closer than that you open yourself up to fire and further away your drones will take to long to get there and the enemy could just run away.
 
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  • #37
mfb said:
You wouldn't care about coherence, intensity and data transmission rate limit the range.

Neglecting small prefactors, the angular spread of a laser beam is at least (wavelength)/(telescope radius). At a distance of d, the laser beam has a width of d times the angle, so the fraction of light hitting the receiver is $$\left(\frac{(receiver~radius) \cdot (telescope~radius)}{distance \cdot wavelength}\right)^2$$

I have tryed to do the math.
Had the following results so far :
so assume 10 MW reactor for 100 ton ship (yeah i know not diamond hard... that applies to the rest as well, but i want to have it something common with reality)
25 km/s exhaust velocity. (e^2 mass ratio for 25km/s for rocket with deceleration)

Calculate with base mass for simplicity : 0,032 kg / s mass ejected from rocket.
800 pushing power 0,008 m/s2 acceleration.

Reach full speed during 40 mil km (so constant speed up and down till Mars when it is closest to Earth) during a month, so two-three month from Earth to Mars.

Laser power only MJ/sec.
10m focusing mirror (while a 100m mirror sounds good, but keep it cool after multiple shots...)

At a 1000 km able to focus at 3cm with 300nm UV-B laser.

10% efficiency versus (SF) titan-mirrorium armor.

Around 2000 C for melting titan armor.
1MJ/10/2000 mol titan, 100g.

So a 3cm spot 3cm thick, it is more than 100g

So to kill the striker craft with a single shot distance smaller than 1000km needed.

30km closing speed for fighter (25+5 save 5 for return in case of intercepting a not so well defended convoy)
during that, laser could burn 3kg titan, and even if striker craft shatters, shrapnels still quite dangerous.

(Assumed 1 arcmin spread. With 30m rocket cross-section, 1/100 of mass would hit, and it is enough...)If mothership would like to support landed troops with laser, with atmospheric swallow, and 100m mirror, and much bigger output... I think it still needs to be closer than 100.000 km to efficiently attack armored targets, so get into a range, where it can be attacked even from surface launched missiles.
 
  • #38
Thermonuclear missiles, when detonated, flood local space with such extreme levels of heat, light, EM waves and particle radiation that sensors are effectively jammed, rendering an enemy blind and helpless. A swarm detonation of such weapons around an enemy formation can maintain the sensor-blinding effect continuously, putting even a large fleet out of action. Humans have a term for the sensor-jamming effect: nuclear blackout.
 
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  • #39
Artribution said:
Thermonuclear missiles, when detonated, flood local space with such extreme levels of heat, light, EM waves and particle radiation that sensors are effectively jammed, rendering an enemy blind and helpless. A swarm detonation of such weapons around an enemy formation can maintain the sensor-blinding effect continuously, putting even a large fleet out of action. Humans have a term for the sensor-jamming effect: nuclear blackout.

I still don't like the idea that every goon would throw nukes in space. I think a good kW laser jammer could do the sensor black out thing, or at least reduce targeting accuracy.

https://books.google.hu/books?id=ANEM6nI3tosC&pg=PA196&lpg=PA196&hl=hu#v=onepage&q&f=false

According to it, skirt jamming (jam with not exactly same frequency) could require 60dB jamming/signal or more. That is a million times more than the signal.
So at a distance of 10.000km if reflected or emitted signals are scattered well (inverse squre law) it could be able to do the trick. If lots of probes emitted, use the lidars shaded from enemy jammers to find them.

Probably striker craft should be UFO shaped? (spin, and a sharp edge at the middle, to scatter the beams more)
 
  • #40
Well, in this scenario, I don't have any idea how the enemy's scanning devices work. But a nuclear blast (or many nuclear blasts) is generally good because the intensity and wide range of emissions interferes with almost everything, from masking a spacecraft 's heat signature to interfering with radar waves and magnetics. On top of that, it destroys unshielded electronics. And blackout is a known effect in nuclear strategy, so it's good if you want something non-speculative.

Another thing worth mentioning is that nuclear warheads can be improved by sheathing them in different materials that add to their effects. For example, they could be made to scatter radar-absorbing particles over a wide radius for improved jamming efficiency, and such particles could linger for some time.
 
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  • #41
If you're close enough to deploy nukes and shine jamming lasers on their sensors you're close enough to kill them, or be killed by them. It's difficult to have these sorts of discussions without a setting to discuss it in, complete with available technology.
 
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  • #42
Ryan_m_b said:
If you're close enough to deploy nukes and shine jamming lasers on their sensors you're close enough to kill them, or be killed by them. It's difficult to have these sorts of discussions without a setting to discuss it in, complete with available technology.

I think i gave much info with my calculations, but i gladly give more, what would you like to know?
At this point, while i don't know too much about sensors or astronomy, i don't clearly see why the jamming range has to be so close to kill range, they don't have to exactly focus on the sensors.
With a distance of thousands of kms, and inverse square to the signals, i would think it is like blind someone with a reflector, who has a night-vision google. Burn the skin require much bigger power.
 
  • #43
Ryan_m_b said:
If you're close enough to deploy nukes and shine jamming lasers on their sensors you're close enough to kill them, or be killed by them. It's difficult to have these sorts of discussions without a setting to discuss it in, complete with available technology.

Nukes (call them fusion disintegrators if you want to be all sci-fi) can be launched from as far away as another planet. The final stage could be very small and very hard to track without an engine burning, and the stage before that could actually serve as a useful decoy. I agree we can't really come to a decision without some understanding of the technologies available, but we can speculate about physically plausible explanations.
 
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  • #44
Artribution said:
The final stage could be very small and very hard to track without an engine burning, and the stage before that could actually serve as a useful decoy. I agree we can't really come to a decision without some understanding of the technologies available, but we can speculate about physically plausible explanations.

Interesting idea, that stage as a decoy, yes launch range is near unlimited vs stationary target.

So, summarize things.

Basic setup : prolonged war for the asteroid mines, with multiple parties, (privateers included) I would say at at least hundred years have passed since they started to colonize other celestials.

Technology available : everything that exists now + fusion rockets (i gave details about them in calculations post) i think it would be illogical not to have at least a MJ output laser with so much power on board, some new alloys (the titan-mirrorium armor i talked about) hibernation (manned spacecraft not much more expensive than unmanned, general distrust in decision making AIs due to one party's cutting edge in robotics, hacking) drone fighters, neural interfaces (human factor still worth mentioning in drone operating) advanced high-thrust low specific impulse drives for striker craft (I can think about nuclear-thermo)

Most likely war situations are attacking cargo convoys (with frigates and privateers) and overtake mines (that is cover based combat)
I think even cargo ships should have lidars against a meteor (even if a hit is an unlikely event) and shielded electronics vs cosmic rays.
Restrictions : orbital bombardment of settlements is war crime (while Earth's gov is pretty corrupt, they won't overlook that one - that would mean even politicans couldn't be safe) I barely see any reason why would employing nukes were a different category.
 
  • #45
I don't see why using nukes in space would necessarily be considered a war crime. We're talking about combat between military spacecraft . Would anyone care if they blew each other up with nuclear missiles instead of photon torpedoes? It's the same result either way: a big flash of light ensues, and the offending spacecraft disappears.

Also, thermonuclear devices have all kinds of applications for asteroid mining.

And your story reminds me of a highly underrated classic.
 
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  • #46
Artribution said:
I don't see why using nukes in space would necessarily be considered a war crime. We're talking about combat between military spacecraft . Why would anyone care if they blew each other up with nuclear missiles instead of photon torpedoes? It's the same result either way: a big flash of light ensues, and the offending spacecraft disappears.

Also, thermonuclear devices have all kinds of applications for asteroid mining.

And your story reminds me of a highly underrated classic.

Thanks for the link, sounds interesting. :) (Although now i don't really have time for gaming.)
Use nuclear bombs for mining? Isnt it a problem, that the sorroundings will be contaminated by really nasty isotopes? Otherwise in my setting in majority of cases mining corps war against eash other too (i would describe it space feudalism)

Still, let's have a megaton explosion at the distance of 10.000 km. So energy released is on the order of 10^15 J. Apply inverse square law, 10^7m, 10^14 on square, so energy density on ship will be around 10J/m2.
If a 20 KJ jamming laser focus on whole ship with 30m diameter density will be around 30J/m2. And it can be operated in continuous mode. (The point would be turn off everything but the crudest sensors not much more sensitive than human eye, to cause targeting problems).

Even if the nuke is total black, and even have liquid helium vs IR detection, if the enemy has any guess about attack direction, they can send some small probes forward, and detect the shadow of the nuke.
 
  • #47
But:
  1. A laser will only jam a target's light and heat sensors. Sensors that work on other principles would be unaffected.
  2. If the jammed target is part of a larger formation (a fleet of manned spacecraft or just one spacecraft with a surrounding network of drones) the jamming laser and its source will be visible to them.
  3. If the jammed target is in contact with the other nearby spacecraft (or drones) as part of a tactical computer network, it's possible even the 'jammed' spacecraft could ignore the jamming by using another spacecraft 's sensors.
  4. A laser would have more limited range than a swarm of missiles and (unlike a missile) firing a laser requires getting close enough to expose your own spacecraft to risk.
  5. A missile can evade, unlike a laser.
  6. A missile can go around asteroids and dwarf planets, unlike a laser.
  7. A missile swarm can shut down their engines and act as an orbiting minefield.
  8. Missiles have a continuous mode, too—we call it launch all the missiles.
  9. Near-future technologies might very well allow a small missile to be practically invisible (active camouflage) and transparent to radar/EM/laser detection (plasma stealth). Those are both areas of active research.
  10. If jamming lasers are so much better, is there any reason a missile can't carry a short-range laser of its own, along with other ECM?
 
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  • #48
A missile cannot evade a laser point defence at close range. It can randomly change course and junk but the closer it gets the smaller the envelop of possible locations it could be in, thus more chance that a laser shot into that envelop will hit it. At 10,000km a laser burst only takes 30 milliseconds to cross the distance.

As for stealth space is huge so hiding round planets or moons will rarely be available. Not to mention the enemy will see you coming on the way out. And there is no stealth in space. You might be able to hide yourself to visual and radar but you can't hide your heat signature. Even running cold won't help. If you fire a missile it will be hot as it leaves, the enemy could see it and their computer automatically plot it's course. If it did turn off its engine and cool down its last known position and speed will make it easy to shoot down.

Regarding jamming if you need to precisely hit their sensors then they can evade you by dodging, random course corrections and rolls. That means you have to food an area which just energetically doesn't make much sense on the scales involved in space. If you're close enough that the light takes fractions of a second to find its target you're close enough for them to just shoot you.
 
  • #49
Artribution said:
But:
  1. A laser will only jam a target's light and heat sensors. Sensors that work on other principles would be unaffected.
  2. If the jammed target is part of a larger formation (a fleet of manned spacecraft or just one spacecraft with a surrounding network of drones) the jamming laser and its source will be visible to them.
  3. If the jammed target is in contact with the other nearby spacecraft (or drones) as part of a tactical computer network, it's possible even the 'jammed' spacecraft could ignore the jamming by using another spacecraft 's sensors.
  4. A laser would have more limited range than a swarm of missiles and (unlike a missile) firing a laser requires getting close enough to expose your own spacecraft to risk.
  5. A missile can evade, unlike a laser.
  6. A missile can go around asteroids and dwarf planets, unlike a laser.
  7. A missile swarm can shut down their engines and act as an orbiting minefield.
  8. Missiles have a continuous mode, too—we call it launch all the missiles.
  9. Near-future technologies might very well allow a small missile to be practically invisible (active camouflage) and transparent to radar/EM/laser detection (plasma stealth). Those are both areas of active research.
  10. If jamming lasers are so much better, is there any reason a missile can't carry a short-range laser of its own, along with other ECM?

1. Other types of sensors, like radar? We have radar stealth.
2-3 yes to give enough energy to all observers in the area, sure don't make it easier. :(
4. Well, i have no problem with the expose your own spacecraft thing, but it is more fun to read about missiles burst, closing in etc.
5. ?? Why should a beam evade? (FTL senses is outside the limit of human science for my setting)
6. Yes an important part in asteroid mine capturing (well, the limit between a really smart missile and a drone fighter is blurred)
7. That minefield part vs cargo ships sound interesting.
8. They should definitally try to overwhelm defences in squadrons or swarms.
9. I will read more about it.
10. No such reason, although the entire launcher ship can have much more power output.

Ryan_m_b said:
If you're close enough that the light takes fractions of a second to find its target you're close enough for them to just shoot you.

I calculated earlier that 10m focusing mirror, 1000km distance, UV-B laser, MJ output still not enough for instant kill if i apply the (more or less futuristic) heat resistant broadband mirror armor.
 
  • #50
Ryan_m_b said:
A missile cannot evade a laser point defence at close range. It can randomly change course and junk but the closer it gets the smaller the envelop of possible locations it could be in, thus more chance that a laser shot into that envelop will hit it. At 10,000km a laser burst only takes 30 milliseconds to cross the distance.

If the laser beam is meters in radius and the missile is traveling at hundreds of relative meters/second, it could be very hard to hit. And a hit might not be enough—it might need some sustained contact to burn through. And if it's not just one missile but a salvo of missiles, you might be in trouble.

Also, once the first salvo detonates (even if still quite far from the target), the light/heat/EM/particle interference generated will make salvo 2 that much harder to hit.

Ryan_m_b said:
As for stealth space is huge so hiding round planets or moons will rarely be available.

It seems that this story takes place in the asteroid belt. What I meant by "go around asteroids" was that if you're orbiting Ceres and you want to destroy something orbiting on the far side, you can't fire a laser because it won't have enough range and it can't go around the planetoid, but a missile can. And, depending on the orbit, the engine burn required to line up an orbital intercept can be done while the target is still on the far side and unable to detect your heat signature. You can just coast from there. (At least this works in Kerbal.)

Ryan_m_b said:
And there is no stealth in space. You might be able to hide yourself to visual and radar but you can't hide your heat signature. Even running cold won't help. If you fire a missile it will be hot as it leaves, the enemy could see it and their computer automatically plot it's course.

If they have line of sight, yes, but they might not. Or they might be very far away, potentially orbiting another planetoid. Missile range is quite far.

edit:

GTOM said:
Why should a beam evade? (FTL senses is outside the limit of human science for my setting)

I mean the laser weapon itself can't evade very well, because it has a giant beam of light coming out of it.
 
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  • #51
I think that burst behind celestial part could work in orbital combat. To build up enough speed to intercept fusion ship on route, a huge way is required to boost.
If the missile is coming directly for ship, that makes hit not so hard, but to focus on a small area, that requires exact distance too.
The laser beam can't detected directly in space if your sensors arent hit by it, although the lascannon will still produce quite a heat sign.
However, from 100.000km with parameters i calculated, it takes quite a time to drill through armor.
 
  • #52
A beamed weapon doesn't have to instantly kill, it just has to be shone on the target enough to heat damage the reflective armour and destroy it once this is done. Space is big and it takes a long time to physically move through it, even at 10Gs constant thrust it takes 41 minute to cross a light second. Within that range you can pretty easily aim a laser and be sure of it hitting. Even if it takes a solid ten minutes of shining a laser (with corrections as the missile moves and attempts to dodge) you're safe. Plus sustaining high acceleration for a long time is going to take a lot of fuel and a powerful engine. At that point your missiles become small nuclear spaceships.

It's worth noting as well that there are other forms of beam weapon that couldn't be so easily reflected, for example: particle beams, FELs and X-Ray lasers. In regards to the idea of swarming missiles sure: if you can deploy in such numerical strength then you'll win. But working with the assumptions I mentioned in the previous paragraph an attacker would need to launch 5 missiles at the defender to be sure of a win, and that's if they have only one point defence laser. If they have 10 you need to launch 41.

Edit: It would probably be useful to try and design a missile using technology appropriate for your setting. Work out the ISP and mass flow so you can figure out how much fuel its going to need to accelerate constantly and how much energy that will take. I may have a go later if I have more time than I do this evening, off the top of my head though I'd put money on any "missile" capable of doing this as becoming very large. At that point why not mount a beam weapon to it and make it a drone?
 
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  • #53
Ryan_m_b said:
A beamed weapon doesn't have to instantly kill, it just has to be shone on the target enough to heat damage the reflective armour and destroy it once this is done. Space is big and it takes a long time to physically move through it, even at 10Gs constant thrust it takes 41 minute to cross a light second. Within that range you can pretty easily aim a laser and be sure of it hitting. Even if it takes a solid ten minutes of shining a laser (with corrections as the missile moves and attempts to dodge) you're safe. Plus sustaining high acceleration for a long time is going to take a lot of fuel and a powerful engine. At that point your missiles become small nuclear spaceships.

It's worth noting as well that there are other forms of beam weapon that couldn't be so easily reflected, particle beams for instance. In regards to the idea of swarming missiles sure: if you can deploy in such numerical strength then you'll win. But working with the assumptions I mentioned in the previous paragraph an attacker would need to launch 5 missiles at the defender to be sure of a win, and that's if they have only one point defence laser. If they have 10 you need to launch 41.

As far as i know, particle beams scatter more than lasers (at this point i plan to introduce plasma point range defence as a breakthrough in the later half of story, but will be countered by magnetic field warheads that scatter the beam)
With the 30km/s closing speed i assumed, it is near three hours... More than a ton of titan with my previous calculations...

Hmm, although attack warship can have a ton of armor, it only have to mask the heat and light signs of attack missiles/drones by provide enough background clutter.
 
  • #54
Particle beams can be neutral, magnets won't affect them and they won't be repulsive so scatter won't be much of an issue (certainly not in vacuum). The U.S. Navy has a project for FEL point defence on their ships IRL. So if you're willing to speculate that there's no show stoppers were not aware of it would seem they are plausible as a long range space weapon.

As for hiding the ships I'm not convinced. You'd have to put out a fantastic amount of energy in order to "over expose" all their sensors. Bear in mind we have technology that allows cameras to filter out the light of the sun, unless you have more than that focused on the enemy ship they're going to see you.

30kmps is very slow. It would be within the effective range of a beam weapon for quite a lot of time.
 
  • #55
Ryan_m_b said:
Particle beams can be neutral, magnets won't affect them and they won't be repulsive so scatter won't be much of an issue (certainly not in vacuum). The U.S. Navy has a project for FEL point defence on their ships IRL. So if you're willing to speculate that there's no show stoppers were not aware of it would seem they are plausible as a long range space weapon.

As for hiding the ships I'm not convinced. You'd have to put out a fantastic amount of energy in order to "over expose" all their sensors. Bear in mind we have technology that allows cameras to filter out the light of the sun, unless you have more than that focused on the enemy ship they're going to see you.

30kmps is very slow. It would be within the effective range of a beam weapon for quite a lot of time.

Neutral particle beams? I thought they need to be charged in order to accelerate them, two opposite charged beams can be used, but it will be still a plasma weapon. Is there some new development?

I thought at first 100 km/s but i would need at least a GW reactor, then explain why lasers could only produce a MJ / sec?

That fantastic amount of energy wouldn't be still much less than do serious damage to armor? Well, that sun filter camera is surely interesting, any link about it, how much decibel of light intensity it can handle?

Well i found that Sun is magnitude -27 6.31×10^10 compared to magnitude 0.
With 10.000km and some kW-s of light and thermal radiation, that scatter everywhere (10^14 distance squared), and few kWs laser hits all the ship it would be 10^14 more laser power than signal power.
 
  • #56
Read the link I posted above about modern research in particle beams. I don't understand the technology exactly but it seems like it's possible now to create a beam emitter that charges the atoms, accelerates them, then adds/subtracts an electron just as they leave creating a very fast stream of neutral particles.

As for a sun filter if you google it I'm sure you'll find plenty of examples. Its a pretty common piece of kit for photographers wanting to take pictures of solar eclipses and the like. God knows what the best possible filter could do in the world, or what could be developed by a military if needed.

Jamming sensors suffered from the same problem as beam weapons: the further away you are the more powerful a laser you need to guarantee a hit (by spreading the beam over a wider area). That quickly becomes impractical. If you're close enough that you can flood their sensors and keep doing so as they dodge and roll you're close enough to hit them with something more powerful, and be hit by the same.
 
  • #57
Ryan_m_b said:
Read the link I posted above about modern research in particle beams. I don't understand the technology exactly but it seems like it's possible now to create a beam emitter that charges the atoms, accelerates them, then adds/subtracts an electron just as they leave creating a very fast stream of neutral particles.

As for a sun filter if you google it I'm sure you'll find plenty of examples. Its a pretty common piece of kit for photographers wanting to take pictures of solar eclipses and the like. God knows what the best possible filter could do in the world, or what could be developed by a military if needed.

Jamming sensors suffered from the same problem as beam weapons: the further away you are the more powerful a laser you need to guarantee a hit (by spreading the beam over a wider area). That quickly becomes impractical. If you're close enough that you can flood their sensors and keep doing so as they dodge and roll you're close enough to hit them with something more powerful, and be hit by the same.

ok, i see you edited last post, i read it.
Otherwise the good thing about particle beams, that the fusion ships rocket is also kind of particle accelerator, so technology might be bit similar...
Still, without big focusing mirrors i can hardly imagine them to be focused as much as lasers. According to link, that applies to present day xaser as well.

http://www.mreclipse.com/SEphoto/SEphoto.html
These filters typically attenuate the Sun’s visible and infrared energy by a factor of 100,000.
 
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  • #58
I'd be inclined to think that isn't an insurmountable problem. Particle accelerators crash streams of particles together at a whisker under the speed of light and the military seems to think that hitting an object miles away shouldn't be much of a problem. If you're setting has nuclear fusion propulsion spacecraft it doesn't seem unlikely that a technique for focusing particle beams over a light second would be in use.
 
  • #59
Ryan_m_b said:
It's worth noting as well that there are other forms of beam weapon that couldn't be so easily reflected, for example: particle beams, FELs and X-Ray lasers. In regards to the idea of swarming missiles sure: if you can deploy in such numerical strength then you'll win. But working with the assumptions I mentioned in the previous paragraph an attacker would need to launch 5 missiles at the defender to be sure of a win, and that's if they have only one point defence laser. If they have 10 you need to launch 41.

Considering we already have MIRV missiles that separate into 14 independently targeted re-entry vehicles each, is that really an obstacle? Just launch 10 of those and you've got a 140-missile Itano circus.

Ryan_m_b said:
A beamed weapon doesn't have to instantly kill, it just has to be shone on the target enough to heat damage the reflective armour and destroy it once this is done. Space is big and it takes a long time to physically move through it, even at 10Gs constant thrust it takes 41 minute to cross a light second. Within that range you can pretty easily aim a laser and be sure of it hitting. Even if it takes a solid ten minutes of shining a laser (with corrections as the missile moves and attempts to dodge) you're safe. Plus sustaining high acceleration for a long time is going to take a lot of fuel and a powerful engine. At that point your missiles become small nuclear spaceships.

How do you know you can even detect them? They could (reasonably enough with near-future tech) be practically invisible to radar and visible light and if their orbit is aligned to intersect with yours, they don't even need to burn their engines.
 
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  • #60
Again it depends on your missile. If you can carry enough to overwhelm an enemy then fine, but if you're of equal resources then you don't have that option. In terms of being detected anything hotter than the background of space can be detected with IR sensors, the hotter the easier. With an interferometer array you could be continually scanning your system and identity all objects of this sort. After its launched it doesn't matter if it goes cold and relies on radar/invisible stealth because it would be child's play for a computer to extrapolate current position based in previous speed and heading.

Even pointing your exhaust away doesn't help. The heat from the reaction (especially if you require a powerplant for the engine) will be enough to make your ship hundreds of degrees hotter than the background.
 
  • #61
An Ohio-class submarine has 24 ICBM tubes, each of which can launch a Trident missile that splits into 12 separate, independently targeted missiles, for a total of 288 missiles in one barrage. If it were launching old Peacekeeper missiles from the 1960s, there would be 336 missiles per barrage. Just seems like a point-defense laser might have some trouble coping is all.

And those are ICBMs. If we were just talking about tactical nuclear warheads, it could be an entire new definition of spam.

Yeah, it's expensive, all those missiles, but victory is the only thing that counts. If you don't win, your entire spacecraft is a waste of money.

And if you launch from the other side of the planetoid (I'm guessing most space combat happens in orbit), the enemy wouldn't have any chance of detecting their engine heat. After the initial burn, they could just coast the rest of the way to intercept.
 
  • #62
In case of convoy attack, fight happens in deep space. Otherwise, most likely they fight around an asteroid.
 
  • #63
Gain it depends on how good your point defence is. If you can deliver multi-mega joule particle beam shots then it's a question how how rapid is your rate of fire (for orbital distances the chance of missing is likely to be nil). As a quick exercise:

Let's say missiles and target have a closing speed of 50kmps and they're detected 1000km out. That's 20 seconds before being hit. If there are 500 missiles incoming then the rate of fire to guarantee safety is 25 shots per second. Now it comes down to how many beam emitters you have and how rapidly they can fire. If you have many...it starts seeming reasonable within the confines of the setting.

As for where battles occur I don't see why it would be primarily in orbit. If you're attacking a planet then you have to travel from somewhere else. Given that's the case battle would likely start once the chances of hitting someone with a long range weapon within a reasonable time converge. I expect the shooting would start at distances of light seconds, if you had beam technology good enough. Even if not the attacker in this scenario would be better off firing a whole bunch of beam drones ahead of them to engage the enemy.

In an effort to jump ahead (we seem to be circling a bit) I'd like to pose this question: why would a barrage of missiles be better than a barrage of beam-drones? The latter seem the obvious choice to me (assuming equivalently effective tech) because as the two barrages close the drones begin to fire, picking off the missiles. For a missile to kill a drone it has to be very close, likely much closer than the effective range of a beam weapon.
 
  • #64
My problem with beam drones, that they don't have the power source and waste heat treatment of the ship.
(Although the ship could give them power with lasers.)
If one attacks an asteroid, he will come with superior firepower, cover in this situation could help the defenders.
I rather care about total power output than number of lasers.
In case of particle waepons also appropriate, i wonder, what if the defender had a really strong magnetic field, to bring back the metallic particles and reattach it to the hull?
 
  • #65
Likely a drone would have to be fairly large to carry a power source and radiators. Still even if they were 10 tonnes a squadron of 10 would mass just 20% of the ISS. The advantage to beam drones is that they could fire at distance whilst approaching the enemy allowing you to keep your craft further away. Missiles might be good if you fire enough at close distance but if you have to fire from long range they'll be picked off.

I don't know what you mean by a magnetic field to draw in metal. If the attacked was shooting metal at you then maybe (but it would have to be insanely powerful to deflect anything) but that won't help against a neutral beam of non metal particles.

In your setting I presume the asteroids are habitats? If so a beamed weapon would be quite appropriate. You could fit quite a large reactor and radiators on an asteroid. Having a continual gigawatt weapon would seem possible in that situation.
 
  • #66
Ryan_m_b said:
I'd like to pose this question: why would a barrage of missiles be better than a barrage of beam-drones? The latter seem the obvious choice to me (assuming equivalently effective tech) because as the two barrages close the drones begin to fire, picking off the missiles. For a missile to kill a drone it has to be very close, likely much closer than the effective range of a beam weapon.

Beam drones seem a bit more high-tech. They need more power, more accurate targeting, more efficient propulsion/fuel (missiles aren't supposed to return when their assignment is completed), etc.

Against a larger spacecraft , they could partly make up for the lower energy of their individual beams by focus-firing, though.

And your prediction rests on the assumption that the missiles' stealth and ECM is ineffective.
 
  • #67
I thought about use the magnetic field to reattach the metallic particles torn from the armor by the beam. Or make them super hard to evaporate.
(So a kind of energy shield...)

Yes it is a problem, that planetary defence has quite an amount of resources, it is hard to overwhelm.

I also give a fairly low chance to that stealth thing, if they really try to discover them with both active and sensitive IR sensors (and they can really detect very small intensity of IR radiation), i focus on other solutions.

I think on the equip the fighters with lasers thing, after all, they don't need all the power output of ship, just produce a big pulse to produce a beam capable to damage sensors, focusing equipment etc.
 
  • #68
Stealth just doesn't work in space, for reasons discussed (you can find long essays/articles on this online that go over this issue). Drones would require more mass and technology, they'd essentially have to be small unmanned nuclear space craft. But even if you carry less of them it's a question of how much more effective they are. IIRC project NERVA consisted of a small nuclear reactor capable of in excess of a hundred megawatts of power. If you take just 10% you have a potential ten megawatt beamed weapon.
 
  • #70
I'm just not convinced of the "no stealth in space" claims. It seems not to account for likely developments in technology. Plasma stealth and infrared invisibility are both current areas of active research and new systems are being worked on all the time.
 
<h2>1. How would missiles be able to function in the vacuum of space?</h2><p>In order for missiles to function in the vacuum of space, they would need to have their own propulsion system, such as a rocket engine. This would allow them to travel through the vacuum and maneuver towards their target.</p><h2>2. What kind of guidance system would be used for missiles in space combat?</h2><p>Missiles in space combat would likely use a combination of guidance systems, such as onboard computers, sensors, and remote control from a central command station. These systems would allow the missiles to accurately track and target their intended destination.</p><h2>3. How would missiles be able to withstand the extreme temperatures and conditions of space?</h2><p>Missiles designed for space combat would need to be built with materials that can withstand extreme temperatures and conditions, such as high-grade alloys and heat-resistant coatings. They may also have advanced cooling systems to prevent overheating.</p><h2>4. What would be the range and speed of missiles in space combat?</h2><p>The range and speed of missiles in space combat would depend on their propulsion system and the technology used to power them. However, they would likely be able to travel at high speeds and cover long distances, making them effective weapons in space combat scenarios.</p><h2>5. How would missiles be able to track and hit moving targets in space combat?</h2><p>Missiles in space combat would need to have advanced tracking systems that can accurately predict the movement of their targets. This could include using advanced sensors and computer algorithms to calculate the trajectory of the target and adjust the missile's course accordingly.</p>

1. How would missiles be able to function in the vacuum of space?

In order for missiles to function in the vacuum of space, they would need to have their own propulsion system, such as a rocket engine. This would allow them to travel through the vacuum and maneuver towards their target.

2. What kind of guidance system would be used for missiles in space combat?

Missiles in space combat would likely use a combination of guidance systems, such as onboard computers, sensors, and remote control from a central command station. These systems would allow the missiles to accurately track and target their intended destination.

3. How would missiles be able to withstand the extreme temperatures and conditions of space?

Missiles designed for space combat would need to be built with materials that can withstand extreme temperatures and conditions, such as high-grade alloys and heat-resistant coatings. They may also have advanced cooling systems to prevent overheating.

4. What would be the range and speed of missiles in space combat?

The range and speed of missiles in space combat would depend on their propulsion system and the technology used to power them. However, they would likely be able to travel at high speeds and cover long distances, making them effective weapons in space combat scenarios.

5. How would missiles be able to track and hit moving targets in space combat?

Missiles in space combat would need to have advanced tracking systems that can accurately predict the movement of their targets. This could include using advanced sensors and computer algorithms to calculate the trajectory of the target and adjust the missile's course accordingly.

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