Plane Mirror Problem: Solve Intensity Using I = Ps/(4*PI*r^2)

  • Thread starter Thread starter DANIELLYMA
  • Start date Start date
  • Tags Tags
    Mirror Plane
Click For Summary

Homework Help Overview

The discussion revolves around a problem involving intensity related to a plane mirror and the equation I = Ps/(4*PI*r^2). Participants are exploring how this equation applies to the scenario of light intensity and image formation behind a mirror.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants are attempting to understand the relationship between power and intensity in the context of the problem. There are questions about the relevance of the intensity equation and how to interpret the variables involved, particularly the distance from the screen.

Discussion Status

The discussion is ongoing, with some participants providing clarifications about the formula and its components. There is an acknowledgment of a typo in the original equation, and participants are questioning the role of power in the problem while exploring how to account for distances in the setup.

Contextual Notes

There is a mention of a potential misunderstanding regarding the definition of radius and distance in the context of the problem, which may affect the interpretation of the intensity equation.

DANIELLYMA
Messages
16
Reaction score
0
I'm having problems doing the problem below. The equation in the hint is: I = Ps/(4*PI*r^2) which I have not clue how it relates to this question except for that it's an equation for intensity.

I know that there will be a image produced a distance d behind the mirror, so there will be another "light source" 3d away from the screen.

34sqdro.jpg
 
Last edited:
Physics news on Phys.org
We define intensity as

[tex]I=\frac{P_{power}}{A_{rea}}[/tex]


If we assume that the source is pointlike, the intensity will spread like a sphere from the source. [tex]4\pi \ r^2[/tex] is the area of a sphere with the radius r. The intensity at the distance r from a pointlike source is thus

[tex]I=\frac{P}{4\pi \ r^2}[/tex]

Does that help?

(I noticed that in your formula you don't have the radius squared. Are you sure that it isn't squared in your book? This is how I would interpert the formula, might be I am wrong)
 
oops thanks for pointing out the typo but I still don't understand what power has to do with this problem.
 
DANIELLYMA said:
oops thanks for pointing out the typo but I still don't understand what power has to do with this problem.

Hi DANIELLYMA! :smile:

It doesn't really matter what power has to do with the problem …

you're only asked to say how the intensity changes

use the formula to calculate by what proportion it goes up because of the "extra" source :wink:
 
r is the radius of the source, how do I take into account the the 3d distance from the screen?
 
DANIELLYMA said:
r is the radius of the source, how do I take into account the the 3d distance from the screen?

I don't follow :confused: … r is distance.
 
Yes, r is "the 3d distance from the screen".
 

Similar threads

  • · Replies 11 ·
Replies
11
Views
2K
Replies
14
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 1 ·
Replies
1
Views
5K
  • · Replies 13 ·
Replies
13
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 21 ·
Replies
21
Views
2K