Position vector in spherical coordinates

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The position vector in spherical coordinates can be expressed as r = x i + y j + z k, but it requires knowledge of the point's location to determine the unit vector e_r. Unlike Cartesian coordinates, where the position can be directly identified, spherical coordinates necessitate understanding the angles involved. The transformation equations x = r sinθ cosφ, y = r sinθ sinφ, and z = r cosθ are essential for converting between coordinate systems. Resources for further understanding are provided through links to relevant handouts. This discussion highlights the complexities of using spherical coordinates in vector representation.
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Is the position vector r=xi+yj+zk just r=rerin spherical coordinates?
 
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Yes. Note however that, unlike in the Cartesian representation, we can't use that to tell us where the point is, because we first need to know where the point is to know what vector ##\mathbf e_r## is.
 
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For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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