Projectile Motion: Finding Velocity at Net Height

AI Thread Summary
The discussion focuses on solving a projectile motion problem involving The Great Projecto, who is fired from a cannon at a velocity of 29.8 m/s at a 50.4-degree angle and lands in a net 2.0 m above his starting elevation. Participants emphasize the need to use kinematic equations rather than just trigonometry to find the velocity upon impact with the net. Key points include calculating the vertical displacement and initial vertical velocity to determine the time of flight, which is essential for finding the final velocity components. It is noted that while the angle of projection is not necessary for calculating the final speed, it is crucial for determining the speed's distribution between the x and y directions. The conversation concludes with a consensus on the importance of using both vertical and horizontal components in projectile motion calculations.
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Homework Statement


The Great Projecto is fired from a cannon at a velocity of 29.8 m/s at an angle of 50.4 degrees. He lands in a net which is 2.0 m above his starting elevation. What is his velocity when he hits the net?

Homework Equations


sin=opp/hyp
cos=adj/hyp

The Attempt at a Solution


Using trigonometry I found that:
vy1: 22.96 m/s
vx1: 18.995 m/s
vx2: 18.995 m/s
And I know that
ay(acceleration of y)= -9.8m/s^2
Since the question tell us that the net is 2.0 m above the starting elevation, dy+2= the height of the net...but how will I find the starting elevation? I don't know where to start.
 
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You cannot solve this problem using just trigonometry. You have to use the kinematics equations for projectile motion.
 
kuruman said:
You cannot solve this problem using just trigonometry. You have to use the kinematics equations for projectile motion.
But none of the equations let me find the displacement without having another piece of information?
v2^2=v1^2+2ad>>>>I don't have d
v2=v1+at>>>>>I don't have t
d=v1^2+1/2a(t)^2>>>>I don't have d or t
d=v2^2-1/2a(t)^2>>>>I don't have d t or v2
d=(v1+v2/2)t>>>>I don't have d or t
 
@gungo what about using the velocity components in the two directions?
 
gungo said:
But none of the equations let me find the displacement without having another piece of information?
You know the displacement and the initial velocity in the vertical direction. Use them to find the time of flight first. Having the time of flight, you cn find anything else you need.
 
kuruman said:
You know the displacement and the initial velocity in the vertical direction. Use them to find the time of flight first. Having the time of flight, you cn find anything else you need.
You don't need the time of flight.
 
PeroK said:
You don't need the time of flight.
That's right, you don't. You still need a kinematic equation in the vertical direction.
 
kuruman said:
You know the displacement and the initial velocity in the vertical direction. Use them to find the time of flight first. Having the time of flight, you cn find anything else you need.
Got it, thanks!
 
gungo said:
Got it, thanks!
Note that ##v^2 =u^2-2gh## works for projectile motion, where ##h## is the upwards displacement in the ##y## direction.

You can derive this by:

##v^2 = v_x^2 + v_y^2 = u_x^2 + u_y^2 -2gh = u^2 -2gh##

Using the constant velocity in the x direction and the acceleration of gravity in the y direction.

Note also that you didn't need the angle of projection. When you come to learn about energy you'll see why.
 
  • #10
PeroK said:
Note also that you didn't need the angle of projection.
The problem is asking for the velocity, which means two components. Although you don't need the projection angle to find the final speed as @PeroK pointed out, you still need the angle to find how that speed is divided between the x and y directions.
 
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