Projectile Motion of a ball shot into the air

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Homework Help Overview

The discussion revolves around the projectile motion of a ball shot into the air, focusing on various aspects such as maximum height, horizontal distance traveled, and velocity components just before impact. The problem involves kinematic equations and vector analysis in a two-dimensional motion context.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants explore the calculation of maximum height and horizontal distance, with some questioning how to start specific parts of the problem. There are discussions about the time of flight and the use of velocity components in calculations.

Discussion Status

Guidance has been provided regarding the use of kinematic equations and the relationship between velocity components. Participants are actively engaging with the problem, sharing their calculations and seeking clarification on specific steps without reaching a consensus on all aspects.

Contextual Notes

Some participants express uncertainty about specific variables, such as the angle of projection, and the implications of using certain formulas. There is a focus on ensuring that the calculations align with the principles of projectile motion.

Kildars
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A ball is shot from the ground into the air. At a height of 9.1 m, the velocity is observed to be v = (7.9 i + 6.9 j) m/s, with i horizontal and j upward.

(a) To what maximum height does the ball rise?
11.5136 m
(b) What total horizontal distance does the ball travel?
m
(c) What is the magnitude of the ball's velocity just before it hits the gound?
m/s
(d) What is the direction of the ball's velocity just before it hits the ground?
° relative to the horizontal

I got A

I don't really know how to start B.. could someone give me a hint?
 
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How much time does it spend in the air?
 
3.06s?

Using h = 1/2gt^2 and 11.5136 as the H
 
OK. Now make use of that to find the horizontal distance traveled.
 
\Delta X = Vox*t

Is that the formula I should use?
 
That will work.
 
What's Vox? If it's 0 it won't work.
 
Kildars said:
What's Vox? If it's 0 it won't work.

The velocity in the x-direction remains constant. You only have to read it off from your velocity vector.
 
Alright I did \Delta X = 7.9(3.06) and I got 24.174 which is correct.

It's amazing how you guys know this stuff, just like right off the top of your head.
 
  • #10
So for C how would i start doc?
 
  • #11
Kildars said:
So for C how would i start doc?

Write down the equation for the y-component of velocity, that's a good start.
 
  • #12
V(y) = Vosin(theta)-gt

Correcto?
 
  • #13
Kildars said:
V(y) = Vosin(theta)-gt

Correcto?

Correcto. Now, you can find Vo*sin(theta) = Voy directly from y(t) = Voy*t - 1/2*g*t^2, since, at the total time of the flight you calculated, y has to equal zero. When you do that, use the equation for V(y) you wrote down to claculate the y component of the velocity just before the object hits the ground.
 
  • #14
Well I hope I didn't do it wrong, I got Voy = 14.994 .. but I don't know theta?
 
  • #15
Kildars said:
Well I hope I didn't do it wrong, I got Voy = 14.994 .. but I don't know theta?

Read more carefully. We already said that Voy = Vo*sin(theta), so you don't have to know the angle. :smile:
 
  • #16
radou said:
Read more carefully. We already said that Voy = Vo*sin(theta), so you don't have to know the angle. :smile:

V(y) = 14.994 - 9.8(3.06)

Tried it, it doesn't work :(.
 
  • #17
Kildars said:
V(y) = 14.994 - 9.8(3.06)

Tried it, it doesn't work :(.

Of course it doesn't work, since you're asked for the magnitude of the velocity, which means the magnitude of the velocity vector. So, you know Vx already. Now, just plug the result you got on V(y) into the velocity vector and find it's magnitude.
 
  • #18
radou said:
Of course it doesn't work, since you're asked for the magnitude of the velocity, which means the magnitude of the velocity vector. So, you know Vx already. Now, just plug the result you got on V(y) into the velocity vector and find it's magnitude.

Could you try saying that in a different way? I don't understand what that means..

Also check your PMs.
 
  • #19
Kildars said:
Could you try saying that in a different way? I don't understand what that means..

Also check your PMs.

The velocity was given with v = (7.9 i + 6.9 j) = (Vx i + Vy j)m/s, as you wrote in the beginning. Now, as said, since Vx is constant, it equals 7.9 at any moment. Plug in the Vy you calculated (the one you thought was wrong) and you'll get v = (7.9 i + Vy j) m/s. The magnitude of a vector is given with the square root of (7.9^2 + Vy^2).
 
  • #20
radou said:
The velocity was given with v = (7.9 i + 6.9 j) = (Vx i + Vy j)m/s, as you wrote in the beginning. Now, as said, since Vx is constant, it equals 7.9 at any moment. Plug in the Vy you calculated (the one you thought was wrong) and you'll get v = (7.9 i + Vy j) m/s. The magnitude of a vector is given with the square root of (7.9^2 + Vy^2).

Sweet it worked! Thanks!
 

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