Projectile motion on an inclined plane

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SUMMARY

The discussion focuses on solving a projectile motion problem involving a ball thrown up an inclined plane at an angle of π/6. The participants explore the use of rotated reference frames and matrix transformations to analyze the motion. Key equations include Newton's laws and kinematic equations, specifically for determining the time the ball remains in the air and the launch angle θ for perpendicular impact on the incline. The final approach involves setting the velocity vector's x-component to zero at impact to find the required angle θ.

PREREQUISITES
  • Understanding of Newton's laws of motion
  • Familiarity with kinematic equations
  • Knowledge of matrix transformations for rotated reference frames
  • Basic principles of projectile motion
NEXT STEPS
  • Study the derivation of kinematic equations in inclined planes
  • Learn about matrix transformations in physics
  • Explore advanced projectile motion problems with varying angles
  • Investigate the effects of air resistance on projectile motion
USEFUL FOR

Students studying physics, particularly those focusing on mechanics and projectile motion, as well as educators looking for examples of inclined plane problems and matrix applications in physics.

danyull
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Homework Statement


A ball is thrown with initial speed v0 up an inclined plane. The inclined plane makes an angle of π/6 above the horizontal line and the ball is launched at an angle θ above the inclined plane. No air resistance in this problem.
(a) How long does the ball stay in the air?
(b) At what angle θ should the ball be launched in order to fall back on the plane normal to the inclined surface?

Homework Equations


Newton's laws and kinematics equations?

The Attempt at a Solution


I tried making a rotated reference frame (expressed as a matrix transformation below) centered at the launch point where $$ \begin{pmatrix} x' \\ y'
\end{pmatrix} = \begin{pmatrix} \cos(π/6) & \sin(π/6) \\ -\sin(π/6) & \cos(π/6) \end{pmatrix} \begin{pmatrix} x \\ y \end{pmatrix} \\
\begin{pmatrix} x' \\ y' \end{pmatrix} = \begin{pmatrix} \frac {\sqrt{3}} 2 & \frac 1 2 \\ - \frac 1 2 & \frac {\sqrt{3}} 2 \end{pmatrix} \begin{pmatrix} x \\ y \end{pmatrix}
$$
and since the force of gravity is ##\vec {\mathbf F} = -mg ~ \hat y##, then in the new reference frame $$ F_x' = \frac {\sqrt{3}} 2 F_x + \frac 1 2 F_y = - \frac 1 2 mg \\ F_y' = - \frac 1 2 F_x + \frac {\sqrt{3}} 2 F_y = - \frac {\sqrt{3}} 2 mg$$
and acceleration ##a_x'## and ##a_y'## will just be the above two forces with mass divided out.

From here on I'm a bit stuck. As for part (a), I want to use the kinematic equations with my given initial velocity. At first I thought to solve for the time it takes to reach the peak of its trajectory and then multiplying by 2, but I realized that would be the time it takes to hit the ground if the inclined plane weren't there. My next guess was solving for the time when the horizontal velocity reached zero since in this reference frame there's a negative horizontal acceleration, but I'm not sure that would be the exact time that the ball hits the inclined plane.

Any help would be appreciated!
 
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danyull said:

The Attempt at a Solution


I tried making a rotated reference frame (expressed as a matrix transformation below) centered at the launch point where $$ \begin{pmatrix} x' \\ y'
\end{pmatrix} = \begin{pmatrix} \cos(π/6) & \sin(π/6) \\ -\sin(π/6) & \cos(π/6) \end{pmatrix} \begin{pmatrix} x \\ y \end{pmatrix} \\
\begin{pmatrix} x' \\ y' \end{pmatrix} = \begin{pmatrix} \frac {\sqrt{3}} 2 & \frac 1 2 \\ - \frac 1 2 & \frac {\sqrt{3}} 2 \end{pmatrix} \begin{pmatrix} x \\ y \end{pmatrix}
$$
and since the force of gravity is ##\vec {\mathbf F} = -mg ~ \hat y##, then in the new reference frame $$ F_x' = \frac {\sqrt{3}} 2 F_x + \frac 1 2 F_y = - \frac 1 2 mg \\ F_y' = - \frac 1 2 F_x + \frac {\sqrt{3}} 2 F_y = - \frac {\sqrt{3}} 2 mg$$
and acceleration ##a_x'## and ##a_y'## will just be the above two forces with mass divided out.
OK. That's a very formal way to do it, but it works! You could also just project the acceleration due to gravity along your x' and y' axes.

From here on I'm a bit stuck. I want to use the kinematic equations with my given initial velocity. At first I thought to solve for the time it takes to reach the peak of its trajectory and then multiplying by 2, but I realized that would be the time it takes to hit the ground if the inclined plane weren't there.
Right.

My next guess was solving for the time when the horizontal velocity reached zero since in this reference frame there's a negative horizontal acceleration, but I'm not sure that would be the exact time that the ball hits the inclined plane.
Your idea that the x'-component of velocity should be zero at impact might be right for part (b). But your reason for stating that doesn't make sense to me. Keep in mind that for part (b) you want the ball to hit the incline perpendicularly to the incline.

For part (a), think about the coordinates of the point of impact in your primed coordinate system.
 
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Thanks for your input! My professor wants us to practice rotated reference frames using matrix transformations, hence this homework problem.

I think I figured out part (a). I just used the equation ##y' = v_{0,y}' t + \frac 1 2 a_y' t^2## and set it equal to 0, then solve for ##t##. I'm still working out part (b).
 
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danyull said:
I think I figured out part (a). I just used the equation ##y' = v_{0,y}' t + \frac 1 2 a_y' t## and set it equal to 0, then solve for ##t##. I'm still working out part (b).
Good. (Forgot to type the square on the t in the last term?)
 
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Ah, right I did. Thank you!

I believe I have the second part too now. I'll just set ##\vec {\mathbf r}' \cdot \hat {\mathbf y} = 0## because the dot product is zero when the vectors are orthogonal. The x-component drops out, and the position ##y'## will be from the equation I just used, evaluated at the time that I solved for.
 
danyull said:
I believe I have the second part too now. I'll just set ##\vec {\mathbf r}' \cdot \hat {\mathbf y} = 0## because the dot product is zero when the vectors are orthogonal.
So, you are saying that the position vector is perpendicular to the y'-axis at impact? (I'm interpreting ##\vec {\mathbf r}'## to be the position vector in the primed frame with origin at the launch point.) Wouldn't that always be true for any impact location on the plane (even if the ball does not hit perpendicularly to the plane)?

The x-component drops out, and the position ##y'## will be from the equation I just used, evaluated at the time that I solved for.
But you already know that ##y'## will be zero at impact.

Try to formulate the idea that the ball is moving perpendicular to the inclined surface at impact.
 
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Oops, yeah I realized that wouldn't work after trying it. Do you think I could set ##\vec {\mathbf v}' \cdot \hat {\mathbf x}' = 0## instead? Evaluating the velocity at the time I solved for, the vector points "down" in the coordinate system, which is perpendicular to the coordinate's unit vector x. Then I solve for θ.
 
danyull said:
Oops, yeah I realized that wouldn't work after trying it. Do you think I could set ##\vec {\mathbf v}' \cdot \hat {\mathbf x}' = 0## instead? Evaluating the velocity at the time I solved for, the vector points "down" in the coordinate system, which is perpendicular to the coordinate's unit vector x. Then I solve for θ.
Yes, sounds like a good plan.
 
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