Hello.
I see your attempt to this problem. To deal with an object going to some velocity at an angle, I think of this as a vector problem. (look in picture)
Then we need to separate the velocity in components, thus
[itex]V_{xi} = 7\cos(35)[/itex]
and
[itex]V_{yi} = 7\sin(35)[/itex]
This is clearly a 2D kinematic problem. Thus we need to use
[itex]x_f = x_i +V_x t +\frac{1}{2}a t^2[/itex]
where, of course, a = 0 since we assume there is no air resistance and there is nothing that makes object accelerate in the x direction once it has launched. This for the components in the x direction and
[itex]y_f = y_i +V_y t +\frac{1}{2}g t^2[/itex]
is for the components in the y direction were
[itex]g = -9.8 m/s^2[/itex]
is the acceleration due to gravity.
Solve this equation for t. For the first equation we have:
[itex]x_f = 7 t \cos(35)[/itex]
and
[itex]y_f = 7 t \sin(35)-\frac{1}{2}9.8 t^2[/itex]
Since we know that the final position will be at
[itex](x_max,0)[/itex]
then
[itex]y_f = 0[/itex]
Then solving
[itex]0 = 7 t \sin(35)-\frac{1}{2}9.8 t^2[/itex]
for the total time in the air, we get
[itex]t = \frac{14 \sin(35)}{9.8}[/itex]
Now the total time required for the player to reach the maximum vertical distance then will be
half the total time fro the player to land after the jump. Then
[itex]t_{half} = \frac{1}{2}\frac{14 \sin(35)}{9.8} = \frac{7 \sin(35)}{9.8}[/itex]
Use this time to find the maximum height:
[itex]x_{max} = 7 t_{half} \cos(35)[/itex]
I understand (i think) that if I can find how long it takes for the player to reach max height and how long it takes for the player to fall from max height back to the ground, then i should be able to find the answer.
This is not the end of the problem but I think you can do the rest.