Projectile Motion shot over a cliff

In summary, the conversation discusses the motion of a projectile shot from the edge of a cliff at a certain angle and initial speed. The time taken for the projectile to hit a point at ground level and the range of the projectile are determined. The horizontal and vertical components of velocity, as well as the magnitude and angle of the velocity vector, are also calculated at the instant before the projectile hits the ground. The method for finding the vertical and horizontal components is referenced and additional resources are provided for further understanding.
  • #1
sw3etazngyrl
12
0
1. A projectile is shot from the edge of a cliff 125m above ground level with an initial speed of 105m/s at an angle of 37.0 degrees with the horizontal. a) Determine time taken by projectile to hit point P at ground level. b) Determine range X of the projectile as measured from the base of cliff. At the instant just before the projectile hits point P, find c) the horizonal and vertical components of its velocity, d) the magnitude of the velocity, and e) the angle made by the velocity vector with the horizontal.

2. For c, how do you find the vertical/horizontal components? Should I use my answer for a to complete part c?

3. a) t=sqrt(2h/g)=sqrt(2*125m/9.81m/s^2)=5.05 s
b) x=105m/s * 5.05s=530 m

that's all i have so far. i don't know how to start c and the rest after that.
 
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  • #3



For part c, you can use the equations for horizontal and vertical components of velocity:

Horizontal component of velocity (Vx) = V0 * cos(theta)
Vertical component of velocity (Vy) = V0 * sin(theta)

Where V0 is the initial velocity and theta is the angle of projection.

Using the values given in the problem, we can calculate the horizontal and vertical components of velocity:

Vx = (105m/s) * cos(37.0 degrees) = 84.0 m/s
Vy = (105m/s) * sin(37.0 degrees) = 63.9 m/s

For part d, we can use the Pythagorean theorem to find the magnitude of the velocity (V):

V = sqrt(Vx^2 + Vy^2) = sqrt((84.0 m/s)^2 + (63.9 m/s)^2) = 106 m/s

For part e, we can use the inverse tangent function to find the angle made by the velocity vector with the horizontal:

Angle = tan^-1(Vy/Vx) = tan^-1(63.9 m/s / 84.0 m/s) = 36.9 degrees

You can use your answer for part a to complete part c, as the time taken by the projectile to hit point P is the same as the time taken for the projectile to reach the horizontal distance (x) from the base of the cliff.
 

1. What is projectile motion?

Projectile motion is the motion of an object that is thrown or launched into the air at an angle, such as a ball being thrown over a cliff. It is influenced by both horizontal and vertical forces, including gravity.

2. How is the motion of a projectile affected by gravity?

Gravity is one of the primary forces that affects the motion of a projectile. It causes the object to accelerate downward, pulling it towards the earth. This acceleration increases as the object falls, resulting in a curved trajectory known as a parabola.

3. What is the formula for calculating the range of a projectile?

The formula for calculating the range of a projectile is R = (v² * sin(2θ)) / g, where R is the range, v is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity. This formula assumes a flat surface and no air resistance.

4. How does the angle of launch affect the range of a projectile?

The angle of launch has a direct impact on the range of a projectile. The optimum angle for maximum range is 45 degrees, as this allows for an equal balance between horizontal and vertical components of the initial velocity. If the angle is too low, the projectile will not travel far enough. If it is too high, the projectile will have a shorter range but a higher maximum height.

5. How does air resistance affect the motion of a projectile?

Air resistance, also known as drag, can have a significant impact on the motion of a projectile. It acts in the opposite direction of the projectile's motion and can cause it to slow down and deviate from its expected trajectory. This effect is more pronounced for objects with a larger surface area and lower mass.

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