Prove there exists no combination of speed and angles

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SUMMARY

This discussion centers on the proof that two projectiles launched simultaneously from the same point cannot land at the same point and time if they have different speeds and angles. The participants explore the mathematical relationships governing projectile motion, specifically the equations for horizontal and vertical displacement. They conclude that if both projectiles reach the same horizontal and vertical positions simultaneously, their initial velocities must be equivalent, leading to a contradiction since the projectiles are defined to have different speeds.

PREREQUISITES
  • Understanding of projectile motion equations
  • Familiarity with trigonometric functions related to angles
  • Knowledge of algebraic manipulation for solving equations
  • Concept of proof by contradiction in mathematics
NEXT STEPS
  • Study the equations of motion for projectiles, including time of flight and range
  • Learn about the implications of initial velocity components in projectile motion
  • Explore proof techniques, particularly proof by contradiction
  • Investigate the effects of varying launch angles and speeds on projectile trajectories
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Students of physics, mathematics enthusiasts, and educators seeking to understand the principles of projectile motion and proof techniques in mathematics.

  • #31
No! You are making this far too hard. This part is very simple!

You are given ##x_1(t)=v_{x1}t## and ##x_2(t)=v_{x2}t## and you are given that ##x_1(T)=x_2(T)## for some time ##T##. Substitute ##x_1(T)## with ##v_{x1}T## and do the same with ##x_2(T)## (but now use the expression for ##x_2##). The time ##T## presumably isn't zero (justify this!), so you can divide both sides of the equality by this quantity. What does that leave you with?
 
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  • #32
D H said:
No! You are making this far too hard. This part is very simple!

You are given ##x_1(t)=v_{x1}t## and ##x_2(t)=v_{x2}t## and you are given that ##x_1(T)=x_2(T)## for some time ##T##. Substitute ##x_1(T)## with ##v_{x1}T## and do the same with ##x_2(T)## (but now use the expression for ##x_2##). The time ##T## presumably isn't zero (justify this!), so you can divide both sides of the equality by this quantity. What does that leave you with?

x1(t) = x2

vx1t1 = vx2t2

t2 = \frac{vx1.t1}{vx2}

vx1t1 = \frac{vx2.vx1.t1}{vx2}
 
  • #33
No! There is no ##t_1## or ##t_2##. There is just a time ##T##. You are making this way too hard!
 
  • #34
D H said:
No! There is no ##t_1## or ##t_2##. There is just a time ##T##. You are making this way too hard!

What is this expression for x2 you are referring to?
Isn't x2 just vi2.t?
 
  • #35
D H said:
No! There is no ##t_1## or ##t_2##. There is just a time ##T##. You are making this way too hard!

Let's try it again:

x1(t) = x2(t)

Given an arbitrary time, T, the displacement for x1 can be determined.
And in equating Vx1.T = vx2.t, the unknown vx2 can be determined.
 
  • #36
negation said:
Let's try it again:

x1(t) = x2(t)

Given an arbitrary time, T, the displacement for x1 can be determined.
And in equating Vx1.T = vx2.t, the unknown vx2 can be determined.
No!

Why did you substitute t with T for x1 but not for x2? It's the same time for both.
 
  • #37
D H said:
No!

Why did you substitute t with T for x1 but not for x2? It's the same time for both.

With all the smoke screen, it can be hard to cut through to the solution. But I think I'm seeing the general solution.


The objective is to prove vx1 = vx2

x1(t) = x2(t)

We ascribe an arbitrary time value projectile 1.
This can be expressed as: vx1(T)

In this same arbitrary time, T, projectile 2 has a displacement of vx2(T)

so, vx1(T) = vx2(T)

In order to determine vx2,
[vx1(T)]/ (T)

Therefore,

vx1 = vx2
 
  • #38
negation said:
With all the smoke screen, it can be hard to cut through to the solution. But I think I'm seeing the general solution.


The objective is to prove vx1 = vx2

x1(t) = x2(t)

We ascribe an arbitrary time value projectile 1.
This can be expressed as: vx1(T)

In this same arbitrary time, T, projectile 2 has a displacement of vx2(T)

so, vx1(T) = vx2(T)

In order to determine vx2,
[vx1(T)]/ (T)

Therefore,

vx1 = vx2

That's better. More algebra, less 'logic'. Just one detail, it's worth noting that argument only works if T is not zero. The projectiles actually are in the same place at the same time at t=0. Now what about y?
 
  • #39
Dick said:
That's better. More algebra, less 'logic'. Just one detail, it's worth noting that argument only works if T is not zero. The projectiles actually are in the same place at the same time at t=0. Now what about y?

My general solution is to find the time projectile 1 and 2 is in flight:

y1(t) = y2(t)
y1(T) = y2(T)
vyi1 - 0.5gt^2 = vyi2 - 0.5gt^2

T(vyi1) - 0.5gt^2) = T(vyi2)

If Vyi1 - 0.5gt = vyi2 - 0.5gt

\ni

T1 = 0 V 2vyi1/g

T2 = 0 V 2vyi2/g
 
  • #40
negation said:
My general solution is to find the time projectile 1 and 2 is in flight:

y1(t) = y2(t)
y1(T) = y2(T)
vyi1 - 0.5gt^2 = vyi2 - 0.5gt^2

T(vyi1) - 0.5gt^2) = T(vyi2)

If Vyi1 - 0.5gt = vyi2 - 0.5gt

\ni

T1 = 0 V 2vyi1/g

T2 = 0 V 2vyi2/g

That's pretty unclear and you've got some dubious algebra there, like T(vyi1) - 0.5gt^2) = T(vyi2). Can you try that again? There's only one T here. And the T=0 solution you don't really care much about. You already know the projectiles start in the same place at the same time.
 
  • #41
Dick said:
That's pretty unclear and you've got some dubious algebra there, like T(vyi1) - 0.5gt^2) = T(vyi2). Can you try that again? There's only one T here. And the T=0 solution you don't really care much about. You already know the projectiles start in the same place at the same time.

It was by carelessness that I had the 't' in place of 'T'.

y1(t) = y2(t)
y1(T) = y2(T)
vyi1 - 0.5gT^2 = vyi2 - 0.5gT^2

T(vyi1 - 0.5gT) = T(vyi2 - 0.5gT)

If Vyi1 - 0.5gT = vyi2 - 0.5gT

\ni

T1 = 0 V 2vyi1/g

T2 = 0 V 2vyi2/g

In both projectile we shall ignore solution where t = 0.
 
  • #42
negation said:
If Vyi1 - 0.5gT = vyi2 - 0.5gT
Why are you missing the obvious so often? I'm going to break the rules of this site: Simply add 0.5gT to both sides of that expression and be done with it.

That you regularly miss the obvious, and that you call our supposed lack of help a "smoke screen" indicates to me that you are lacking some basic problem solving skills. You need some one-on-one, realtime help to help you learn those basic skills. If your school has a tutoring center you should go take advantage of it.
 
  • #43
negation said:
It was by carelessness that I had the 't' in place of 'T'.

y1(t) = y2(t)
y1(T) = y2(T)
vyi1 - 0.5gT^2 = vyi2 - 0.5gT^2

T(vyi1 - 0.5gT) = T(vyi2 - 0.5gT)

If Vyi1 - 0.5gT = vyi2 - 0.5gT

\ni

T1 = 0 V 2vyi1/g

T2 = 0 V 2vyi2/g

In both projectile we shall ignore solution where t = 0.

You still have a ##T_1## and a ##T_2##. Who cares about them, whatever they are. What you are trying to do is establish a relation between ##v_{y1}## and ##v_{y2}##.
 
  • #44
D H said:
Why are you missing the obvious so often? I'm going to break the rules of this site: Simply add 0.5gT to both sides of that expression and be done with it.

That you regularly miss the obvious, and that you call our supposed lack of help a "smoke screen" indicates to me that you are lacking some basic problem solving skills. You need some one-on-one, realtime help to help you learn those basic skills. If your school has a tutoring center you should go take advantage of it.

It's not the lack of problem solving skills.
Working on limited material and self- studying before the semester reopens implies a steep learning curve. And at times where my interpretation of the concept and mathematical reasoning is faulty, I do require time to deconstruct those faulty reasoning and replace then with the valid ones.
It's the holidays now by the way.
 
  • #45
negation said:
It's not the lack of problem solving skills.
Working on limited material and self- studying before the semester reopens implies a steep learning curve. And at times where my interpretation of the concept and mathematical reasoning is faulty, I do require time to deconstruct those faulty reasoning and replace then with the valid ones.
It's the holidays now by the way.

That's all fine, good luck on the self-study. You did really well in post 37 with the x-component. You set an "objective to prove vx1 = vx2" and did it. Your objective dealing with the y-component is to show vy1 = vy2. But you never quite got there. Once you have shown vx1 = vx2 and vy1 = vy2, you might want to step back use your mathematical reasoning to say what that says about the original question, which was actually asking about speeds and angles.
 
  • #46
Dick said:
That's all fine, good luck on the self-study. You did really well in post 37 with the x-component. You set an "objective to prove vx1 = vx2" and did it. Your objective dealing with the y-component is to show vy1 = vy2. But you never quite got there. Once you have shown vx1 = vx2 and vy1 = vy2, you might want to step back use your mathematical reasoning to say what that says about the original question, which was actually asking about speeds and angles.

x1(t) = x1(0) + vi1cosΘ
x1(T1) = vi1cosΘ.T1
x2(t) = x2(0) + vi2cosΘ
x2(T2) = vi2cosΘ.T2
x1(T1) = x2(T2)

∴ vi1cosΘ.T1 = vi2cosΘ.T2

p1: If T1 = T2 \ni vi1cosΘ = vi2cosΘ

y1(t) = y1(0) + vi1sinΘ.t - 0.5gt2
y1(T1) = vi1sinΘ.T - 0.5gT2
y2(t) = y2(0) + vi2sinΘ.t - 0.5gt2
y2(T2) = vi2sinΘ.T - 0.5gT2

∴ vi1sinΘ - 0.5gT1 = vi2sinΘ - 0.5gT2

p2: T1 = T2 \ni vi1sinΘ = vi2sinΘ

p3: \forall T1 = T2
\ni
[vi1cosΘ = vi2cosΘ] \wedge [vi1sinΘ = vi2sinΘ]

but if vi1 = (vi1+\alpha) and Θ = (Θ + \gamma)
\ni
x1(T1) = (vi1+ \alpha) cos (Θ +\gamma).T1

and if vi2 = (vi2 - \alpha) and Θ = (Θ - \gamma)
\ni
x2(T2) = (vi2-\alpha) cos (Θ - \gamma)
while holding the horizontal displacement, vicosΘ.T, true.
then
T1 = [vicosΘ.T]/ (vi1+ \alpha) cos (Θ +\gamma)
\neq
T2 = [vicosΘ.T]/ (vi2-\alpha) cos (Θ - \gamma)

∴ T1 \neq T2 if there exists a combination of angles and initial velocity.


Hence, no combination of angles and initial velocity exists to enable a projectile to simultaneously land at the same point and in time.
 
Last edited:

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