Puzzle with Vectors-almost there

  • Thread starter mistymoon_38
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In summary: 206.5 degrees is the angle you get when you flip the diagram so that vector 1 is on the left and vector 2 is on the right.
  • #1
mistymoon_38
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[SOLVED] Puzzle with Vectors--almost there!

Homework Statement


The sum of three vectors is zero. The magnitude of the first vector is twice the magnitude of the second. The first and second vectors are perpendicular. The direction of the third vector is along the negative x-axis. What are the directions of the other two vectors? There are two possible sets of answers. For both sets of answers, give the directions in standard polar form



Homework Equations





The Attempt at a Solution



To make two perpendicular vectors with one twice the length of the other:

Set up a right triangle with side lengths 1 and 2 and therefore hypontenuse=root of 5

Because the third vector(hypontenuse) is along the negative x direction, the triangle is placed on a coordinate system with the hypotenuse like that. However, so the sum of all three is 0, vector 1 must be projected over the y-axis, and vector 2 over the y and x-axis. So they all cancel out, because vector 3 can be any negative value, root 5 was just used to determine the angles of the other vectors

Therefore, the angle of the first vector is 180-arcsin(1/root5)=26.6 degrees and the second is 360-(180-90-(180-26.6)=296.6 degrees

Assuming this is all correct, I still have no clue what the second possible set of answers would be. Any insights?
 

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  • #2
Hi mistymoon38,

You actually have both solutions present on your attachment. The first diagram corresponds to one set of directions, and the second corresponds to the other.

(Note that in the first diagram, vector 1 is pointing to the right and upwards, and in the second it is pointing to the right and downwards.)

What do you get for the second set of directions?
 
  • #3
I got 153.4 and 63.4 degrees. But the sin of these (y component) is the same, not opposite of each other so they don't cancel out. Plus, the x components of these angles are negative, so how can they cancel out with the 3rd vectors x component, since it is negative (whatever we want) ?
 
  • #4
What if I moved the vector L=2 to the fourth quadrant and vector L=1 to the first quadrant?
 
  • #5
mistymoon_38 said:
What if I moved the vector L=2 to the fourth quadrant and vector L=1 to the first quadrant?

That's what you have in your first diagram; the actual position of the vectors doesn't matter for displacements. You can move them wherever you like to add them together, etc. What matters is the direction. The fourth quadrant is for vectors to the right and downwards, and that is the direction of vector 2 in the lefthand diagram and vector 1 in the righthand diagram.

You can also see the two options directly by looking back at your first diagram. There you had the two vectors above the third vector. Now just flip the triangle so that it lies directly below the third vector.
 
  • #6
So I flipped the triangl of diagram one and got angles of 206.5 and 63.4. Their y components sums to zero which is good but the only problem is their x components add to a negative number. And since vector 3 is negative, can they ever sum 0?
 
  • #7
OK I finally got it... 333.4 and 63.4 are the angles, just flip the diagram and put it on the positive side...I was just having trouble visualizing what you were saying and what I myself was trying to think...Thanks!
 
  • #8
How did you get 206.5 degrees? (I did get about 63 degrees for the other one.)
 

1. What is a vector?

A vector is a mathematical term used to describe a quantity that has both magnitude (size) and direction. In a puzzle with vectors, these quantities are often represented by arrows.

2. How do you add vectors?

To add vectors, you must first determine their direction and magnitude. Then, you can use mathematical operations such as addition and subtraction to combine them into a single result vector.

3. What is the difference between a scalar and a vector?

A scalar is a quantity that has only magnitude, while a vector has both magnitude and direction. For example, speed is a scalar (50 miles per hour), while velocity is a vector (50 miles per hour north).

4. How do you represent vectors graphically?

Vectors can be represented graphically by drawing arrows with a specific length and direction. The length of the arrow represents the magnitude, while the direction of the arrow indicates the direction of the vector.

5. What are some real-life applications of vectors?

Vectors are used in many fields such as physics, engineering, and navigation. They can be used to represent forces, velocities, and displacements, and are essential in understanding and solving complex problems in these fields.

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