Radius of curvature of a Projectile

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Homework Help Overview

The discussion revolves around calculating the radius of curvature for a projectile's trajectory, specifically at the point where the velocity vector makes an angle of \(\theta/2\) with the horizontal. The original poster presents an initial calculation that differs from a reference source.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants explore the relationship between velocity components and the radius of curvature, with some suggesting the need for clarity on the velocity vector's components. There are attempts to derive expressions for velocity and acceleration at the specified angle, and questions arise regarding the correct formulation of these components.

Discussion Status

There is an ongoing exploration of the problem, with participants providing insights into the components of velocity and acceleration. Some guidance has been offered regarding the use of vector notation and the relationship between the components, but no consensus has been reached on the final expression for the radius of curvature.

Contextual Notes

Participants are working under the assumption that the projectile's motion is influenced by gravitational acceleration, and there are discussions about the implications of using different angles and components in their calculations. The original poster's reference to a book solution indicates a potential discrepancy in understanding or application of the concepts involved.

konichiwa2x
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Hi,
A particle is projeted with a velocity 'u' at an angle [tex]\theta[/tex] with the horizontal. Find the radius of curvature of the parabola traced out by the particle at the point where the velocity makes an angle [tex]\theta/2[/tex] with the horizontal.
I got [tex]u^2[/tex]/gcos[tex]\theta/2[/tex] but my book gives a different answer.
Can someone please help me?
 
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Well, since you do not claim to have difficulty with the concept of radius of curvature or anything else, I sugest you post your work so we can see where you've gone wrong.
 
radius of curvature = velocity^2/acceleration acting normal to the path towards the centre

when the angle the velocity makes with the horizontal becomes [tex]\theta/2 , v = ucos\theta/2 + u sin\theta/2[/tex]

resul v = [tex]u^2[/tex]
resolving 'g' along the perpendicular towards the centre, I got gcos[tex]\theta/2[/tex]


so [tex]Radius of c = \frac{u^2}{gcos\theta/2}[/tex]
 
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[tex] v_y ^2= u_y ^2+ 2a_ys[/tex]
Let the upward direction as positive
For the y-components and
[tex]\theta[/tex]
[tex] 0 = u^2{ \sin^2{\theta}} -2gh[/tex]
[tex] h = \frac {u^2 {\sin^2{\theta}}}{2g}[/tex]

For the [tex]\frac {\theta}{2}[/tex]
[tex]h = \frac {u^2 {\sin^2{\frac {\theta}{2}}}}{2g}[/tex]
 
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The velocity should include both the x- and the y-velocity components. The normal acceleration is fine since the velocity is tangential to the path of the projectile. The x-component of the velocity will be [tex]u\cos(\theta)[/tex], but the y-component changes, since the projectile is accelerating in the y direction. The problem here is that the angle that the projectile makes with the origin is not [tex]\theta /2[/tex].
 
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so is the velocity vector [tex]ucos\theta + usin\theta/2[/tex] ??
 
For the y-component of the velocity at the point where its angle with the horizontal is [tex]\theta / 2[/tex] you can use the fact that

[tex]\tan(\theta /2) = v_y/v_x[/tex]

This comes for the fact that the velocity vector at any stage in the motion is the resultant of the x-velocity component and y-velocity component of the motion. The angle theta/2 is the angle that the velocity vector is making at that stage with its x-velocity component.

To be mathematically correct you should rather write you equation in vector notation

[tex]\vec{v} = \hat{i}v_x + \hat{j}v_y[/tex]

where the hat vectors are unit vectors in the direction of the x- and y-axes. Just writing a plus between the two components is misleading.
 
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yup i did all that first itself

[tex]tan\theta/2 = \frac{usin\theta - gt}{ucos\theta}[/tex]

so do i do this?
[tex]v = (ucos\theta) + (usin\theta - gt)[/tex]

so do i take the magnitude of this and divide it by [tex]gcos\theta/2[/tex]
 
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Close, but you do not know the time. From the first equation in my previous post we have that

[tex]v_y = v_x \tan(\theta / 2)[/tex]

which gives us the unknown y-velocity component in terms of the known x-velocity component.
 
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  • #10
ok thanks

so [tex]v = utan\theta/2j + ui[/tex]

[tex]v^2 = u^2tan^2\theta/2 + u^2[/tex]
[tex]v^2 = u^2sec^2\theta/2[/tex]

[tex]radius of curvature = \frac{u^2sec^2\theta/2}{gcos\theta/2}[/tex]

[tex]= \frac{u^2}{gcos^3\theta/2}[/tex]

is it correct now?
 
  • #11
The x-component of the velocity stays the same during all of the motion of the projectile and is given by

[tex]u\cos(\theta)[/tex]

which means that accoding to the formula in my presvious post that the y-component of the velocity at the required position will be

[tex]u\cos(\theta)\tan(\theta /2)[/tex]
 
  • #12
hi,
could you please help me,how to write an algorithm to calculate the radius is measured in steps of 3 degree of projected objects (irregular shaped objects in an image), then the algorithm will be converted to Matlab code.
 

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