Really fundamental cross/dot product questions

  • Thread starter Thread starter CookieSalesman
  • Start date Start date
  • Tags Tags
    Fundamental Product
Click For Summary
SUMMARY

This discussion focuses on understanding the differences between vector operations, specifically the cross product and dot product, using two vectors A and B in a 2D plane. The cross product is defined as |A||B|sin(θ), producing a vector perpendicular to the plane of A and B, while the dot product is defined as A·B = |A||B|cos(θ), resulting in a scalar. Key points include the non-commutative nature of cross products, the significance of angle measurement between vectors, and the distinction between scalars and vectors. The right-hand rule is emphasized for determining the direction of the cross product.

PREREQUISITES
  • Understanding of basic vector concepts
  • Familiarity with trigonometric functions (sine and cosine)
  • Knowledge of scalar and vector definitions
  • Ability to apply the right-hand rule for vector direction
NEXT STEPS
  • Study the right-hand rule for determining the direction of cross products
  • Learn about vector operations in 3D space
  • Explore applications of dot products in physics
  • Investigate the geometric interpretation of vectors and their operations
USEFUL FOR

Students studying physics, particularly those focusing on vector mathematics, as well as educators and anyone seeking to clarify the concepts of cross and dot products in vector analysis.

CookieSalesman
Messages
103
Reaction score
5
So I've been working on physics homework and we have some vector/dot product questions.
This is really long, but the questions I have really are rudimentary at best.

I have seven total questions.
You're given two vectors that only have an x and y component, A, and B, and the positive Z axis is out of the page.

A points roughly (no numbers given) 45 degrees (north-east). B point roughly 315 degrees (north-west).

I've tried to read the class notes on vectors and things, however I really can't seem to understand it.

There are basically three things I'm trying to understand.
Vectors, which I understand, and the difference between cross products and dot products.

Cross products seem to be |a||b|sine(\theta).
Dot products seem to be abCosine(\theta).

So please explain if what I'm doing is right-

24
What direction is vector axb? (A times B)
So since it's a cross product, I guess it's the absolute magnitude of a and b times sine.
However I really don't understand the angle thing. How is the angle measured? Is the \theta measured depending on the x or y axis? Or just THE angle between A and B?
So I wrote down the direction is upwards with no x-component? I have no better guess. Approximately the angle between a and b looks to be 90-120 degrees, 90 degrees, which would appear to sort of "add" a and b, just with larger magnitude.

25
The next question is how is bxa related to axb in magnitude and direction?
I'm sure that I'm wrong, however i can only think that cross products are commutative and that they are both identical. I guess there could be a thing with the angle, but still I'm not sure.

26
How could you change the direction of a, leaving it in the x, y plane to make axb zero?
Sine(180)=0, so you would just make a parallel to B.

27
If we rotate the coordinate axis so that x points towards the bottom of the paper, which I assume means to rotate the grid by 90 degrees clockwise, "how will axb change?"
This really doesn't seem to be relevant? I'm supposing a and b don't move with the graph, but either ways since first of all cross products are absolute values and that the angle between a and b is the same no matter how you rotate the xy axis, 27 seems to be a pointless question.I think I sort of understand dot products after reading the class notes.
So one question I have is the result of a dot product, such as a\bulletb, is C, which is a scalar. So a scalar is just a number, but I'm confused what the difference between a scalar and a vector is. A scalar has an angle and a magnitude, I think, so isn't that just a vector?

And the only way to get a negative dot product is with the angle>90, right? Since a and b are both magnitudes, which cannot be negative?

28. How could you change the direction of a, leaving it in the xy plane to make a dot b as large as possible?
Since cosine 0 or 180= maximum, making A to be parallel would give the largest dot product.

29
How could you change a's direction to make a dot b as small as possible? Can c be zero when a and b are not?
When a is perpendicular to b, axb is zero. C can be zero any time a and b are nonzero but perpendicular.

30 Can you assign a direction to C? If so, what direction would c be for the vectors a and b as shown?
Since A is roughly 45 degrees and B is 315 degrees roughly, the dot product is close to zero. I am not sure if C is just a number or has an angle. I think it doesn't?
 
Physics news on Phys.org
You need to read up on the differences between scalars and vectors. You also need to read about cross products.

A scalar is just a (real) number.

A vector has both magnitude and direction. You should think of it as an arrow in the coordinate system. It has a certain length (its magnitude) and it points somewhere (its direction).

The dot product takes two vectors and produces a scalar.

The cross product takes two vectors and produces a new vector.

The formula you have for the cross product is only for its magnitude. ##|\mathbf{a} \times \mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin \theta##, where ##\theta## indeed is the angle between the vectors ##\mathbf{a}## and ##\mathbf{b}##.

Your book should also tell you something about how you determine the direction of the vector produced by the cross product.
 
Since this is the homework forum, I can only give you hints, not complete answers.

CookieSalesman said:
You're given two vectors that only have an x and y component, A, and B, and the positive Z axis is out of the page.

A points roughly (no numbers given) 45 degrees (north-east). B point roughly 315 degrees (north-west).
The only part of that that's relevant here is that they're not parallel, and not 0.

CookieSalesman said:
Vectors, which I understand, and the difference between cross products and dot products.

Cross products seem to be |a||b|sine(\theta).
Dot products seem to be abCosine(\theta).
The dot product ##x\cdot y## is ##|x||y|\cos\theta## where ##\theta## is the angle between the vectors, but the cross product ##x\times y## is a vector with magnitude ##|x||y|\sin\theta##.

Note that the definitions make it clear that ##x\cdot y## is a number and ##x\times y## is a vector:
\begin{align}
&x\cdot y=x_1y_1+x_2y_2+x_3y_3\\
&x\times y=(x_2y_3-x_3y_2,x_3y_1-x_1y_3,x_1y_2-x_2y_3)
\end{align}

CookieSalesman said:
24
What direction is vector axb? (A times B)
So since it's a cross product, I guess it's the absolute magnitude of a and b times sine.
However I really don't understand the angle thing. How is the angle measured? Is the \theta measured depending on the x or y axis? Or just THE angle between A and B?
So I wrote down the direction is upwards with no x-component? I have no better guess. Approximately the angle between a and b looks to be 90-120 degrees, 90 degrees, which would appear to sort of "add" a and b, just with larger magnitude.
That angle only contributes to the magnitude, not the direction. The direction is always perpendicular to the plane that contains x and y. A lot of people use a "right-hand rule" to remember which of the two perpendicular directions it is. http://en.wikipedia.org/wiki/Right-hand_rule

The angle has nothing to do with coordinate axes. There's a unique plane that contains x,y and 0. The angle is measured in that plane.


CookieSalesman said:
25
The next question is how is bxa related to axb in magnitude and direction?
I'm sure that I'm wrong, however i can only think that cross products are commutative and that they are both identical. I guess there could be a thing with the angle, but still I'm not sure.
You have a formula for the magnitude, so I suggest that you use it. Cross products aren't commutative. They're not even associative. Use the definition that I included above, or the right-hand rule, to figure out the direction.


CookieSalesman said:
26
How could you change the direction of a, leaving it in the x, y plane to make axb zero?
Sine(180)=0, so you would just make a parallel to B.
That's a good start, but there are actually two directions that work (two angles).

CookieSalesman said:
27
If we rotate the coordinate axis so that x points towards the bottom of the paper, which I assume means to rotate the grid by 90 degrees clockwise, "how will axb change?"
This really doesn't seem to be relevant? I'm supposing a and b don't move with the graph, but either ways since first of all cross products are absolute values and that the angle between a and b is the same no matter how you rotate the xy axis, 27 seems to be a pointless question.
The point is that the axes are irrelevant, or equivalently, that your choice of basis for ##\mathbb R^3## is irrelevant. This isn't obvious, since the definition I included above can give the impression that the basis matters. The numbers ##x_1,x_2,x_3,y_1,y_2,y_3## all depend on it.

CookieSalesman said:
I think I sort of understand dot products after reading the class notes.
So one question I have is the result of a dot product, such as a\bulletb, is C, which is a scalar. So a scalar is just a number, but I'm confused what the difference between a scalar and a vector is. A scalar has an angle and a magnitude, I think, so isn't that just a vector?
Scalars don't have angles (except when we're talking about complex scalars, but there's no need to talk about that now). A scalar is a number. A vector in ##\mathbb R^3## is an ordered triple of numbers ##(x_1,x_2,x_3)##.
 
  • Like
Likes   Reactions: 1 person

Similar threads

  • · Replies 13 ·
Replies
13
Views
4K
Replies
6
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
Replies
3
Views
4K
Replies
2
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 2 ·
Replies
2
Views
4K
Replies
6
Views
8K