Roller coaster and centripetal acceleration

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Homework Help Overview

The discussion revolves around a physics problem related to roller coasters and centripetal acceleration, specifically focusing on the calculation of velocity at different points along the track, particularly at the top versus the bottom of a loop.

Discussion Character

  • Exploratory, Assumption checking, Conceptual clarification

Approaches and Questions Raised

  • Participants question the reasoning behind calculating velocity at the top of the roller coaster instead of the bottom, suggesting that maximum velocity is needed to navigate the loop. There are inquiries about the equations involved with the calculated velocity and its implications for the design of the roller coaster.

Discussion Status

The discussion is ongoing with participants exploring different interpretations of the problem. Some have offered equations related to centripetal force and energy conservation, while others are questioning the relevance of velocity at various points on the track. There is no explicit consensus yet, but productive lines of inquiry are being pursued.

Contextual Notes

Participants are considering constraints such as the design requirements for the roller coaster, including material savings and ramp height, as well as the implications of kinetic and potential energy in the context of the problem.

annamal
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Homework Statement
The frictionless track for a toy car includes a loop-the-loop of radius R. How high, measured from the bottom of the loop, must the car be placed to start from rest on the approaching section of track and go all the way around the loop?
Relevant Equations
Fc = m*v^2/r
-m*g(y2 - y1) = 0.5*m*v2^2
See attached image.
The solution to this problem calculates v2 at the top of the roller coaster ride. Why is that? Shouldn't you calculate v2 at the bottom of the roller coaster ride as you require the maximum velocity there to get around the loop?
 

Attachments

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annamal said:
The solution to this problem calculates v2 at the top of the roller coaster ride. Why is that? Shouldn't you calculate v2 at the bottom of the roller coaster ride as you require the maximum velocity there to get around the loop?
And what does it do with the velocity it calculated?
 
haruspex said:
And what does it do with the velocity it calculated?
That's just the velocity going around the roller coaster.
 
annamal said:
That's just the velocity going around the roller coaster.
That does not answer my question. What equations does the solution have which involve v2?
 
annamal said:
That's just the velocity going around the roller coaster.
Velocity on the roller coaster is not the relevant question (and is also not constant in the loop for obvious reasons). The relevant question is: When and why would the car risk falling off the roller coaster?
 
annamal said:
...
The solution to this problem calculates v2 at the top of the roller coaster ride. Why is that? Shouldn't you calculate v2 at the bottom of the roller coaster ride as you require the maximum velocity there to get around the loop?
If the toy is properly designed, placing the car at the top end of the ramp will be sufficient.
Now, imagine that you are the designer of the toy and that the only information given to you are the diameter of the loop and the requirement to save material and package volume by making the ramp as short as possible.
Bonus question: Could you manipulate the weight of the car to reduce the ramp height?
 
haruspex said:
That does not answer my question. What equations does the solution have which involve v2?
Fc = m*v^2/r
-m*g(y2 - y1) = 0.5*m*v2^2
 
And the incline to the loop at the beginning is negligible why?
 
annamal said:
And the incline to the loop at the beginning is negligible why?
Apply what you have learned about pure potential and pure kinetic energy, as well as about a mix of both.
 
  • #10
annamal said:
Fc = m*v^2/r
-m*g(y2 - y1) = 0.5*m*v2^2
Still something missing.
The first of those two is the general expression for centripetal force. It does not mention v2 as such. Isn't there another equation using v2 instead of the generic v?
 

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