Minimum Speed for a Roller-Coaster Car to Complete a Loop without Seat Belts

In summary, the car needs to have a minimum speed to reach the top of the loop, and the passengers do not need to hold on to anything to not fall out.
  • #1
Lis
12
0
Moved from technical forums so no template
  1. In an amusement park, the new roller-coaster ride The Loopy Looper is com- posed of a number of full loops, where the car goes round upside down. The car is attached to the track, but there are no seat belts. Consider one such loop, which can be taken as a circle with radius r. The mass of the roller-coaster car is M, including the weight of the people in it, and you may ignore all sources of friction. The car starts out at ground level with initial speed vi, and after that the engine is turned off. There is gravity g.

    a) What is the minimum value of vi, for the car to get to the top of the loop, assuming that the passengers hold on to something, to not fall out?

    My answer:

    F
    s=G

    m(v^2/r)=mg

    v^2/r=g


    v=sqrt(g*r)

    Am I thinking right?
 
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  • #2
The velocity you have calculated is the minimum required speed 'at the top of the loop'. Are the speeds at the ground level and the top level equal? [Hints: Use energy conservation.]
 
  • #3
Thank you for answering.

1/2mvi^2 = 1/2mvf^2

vi^2=sqrt(r*g)

Is that correct?
 
  • #4
Lis said:
Thank you for answering.

1/2mvi^2 = 1/2mvf^2

vi^2=sqrt(r*g)

Is that correct?
You have forgot to consider the potential energy term.
 
  • #5
ops, ok i´ll try again:

1/2mvi^2 + mghi = 1/2mv^2 + mghf

Multiplyng by 2

mvi^2= mv^2 + 2(mghf)


vi=sqrt(mv^2 + 2(mghf))


 
  • #6
Lis said:
ops, ok i´ll try again:

1/2mvi^2 + mghi = 1/2mv^2 + mghf

Multiplyng by 2

mvi^2= mv^2 + 2(mghf)


vi=sqrt(mv^2 + 2(mghf))

Exactly! :thumbup:
 
  • Like
Likes Lis
  • #7
Great!
I could also need some help in b:

b) What is the minimum value of vi, for the car to get to the top of the loop, and for the people to not fall out as it goes round, even when not holding on to anything?

Can you give me some hints here as well?
 
  • #8
Oh, sorry! I missed the line.
Lis said:
assuming that the passengers hold on to something
If the passenger hold on to something, he does not need to have any velocity at the top of the loop to not fall out. At the ground level, he just needs to have kinetic energy = mass * g * height of the top of the loop
The problem we have solved earlier is for the case when the passenger does not hold on to something.
Sorry once again for my mistake.
 
  • #9
Okey so the answer i solved belongs to the problem where the passenger does not hold on to something?

So fore the case where the passengers is holding on:

vi= sqrt(2gh)

Correct?
 
  • #10
Lis said:
Okey so the answer i solved belongs to the problem where the passenger does not hold on to something?

So fore the case where the passengers is holding on:

vi= sqrt(2gh)

Correct?
Exactly!
 
  • #11
Great! Thank you :-)
 
  • #12
Lis said:
vi=sqrt(mv^2 + 2(mghf))
That's dimensionally wrong, with masses on one side but not the other.
The original question specified r, no need to change that to hf.
You need to combine this with your earlier equation to get rid of the reference to v (vf) on the right.
 
  • #13
I totally agree with you. Thank you! I was running out of time earlier so that might be the reason why i did those silly mistakes.
 

What is the "Roller-coaster problem"?

The "Roller-coaster problem" is a physics problem that involves calculating the motion of a roller-coaster car on a track, taking into account factors such as gravity, friction, and the shape of the track.

What are the main principles involved in solving the "Roller-coaster problem"?

The main principles involved in solving the "Roller-coaster problem" are conservation of energy and Newton's laws of motion.

What is the role of friction in the "Roller-coaster problem"?

Friction plays a significant role in the "Roller-coaster problem" as it affects the speed and motion of the roller-coaster car. It can also help to slow down the car and make the ride smoother for passengers.

How does the shape of the track affect the "Roller-coaster problem"?

The shape of the track affects the "Roller-coaster problem" as it determines the path and trajectory of the roller-coaster car. Different shapes and angles can result in different speeds and forces acting on the car.

What real-life applications does the "Roller-coaster problem" have?

The principles used to solve the "Roller-coaster problem" have real-life applications in the design and engineering of roller-coasters and other amusement park rides. They also have applications in fields such as transportation, robotics, and sports.

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