Seemingly simple kinematics problem

In summary, the conversation discusses a problem involving an object traveling a certain distance with a constant acceleration/deceleration rate. The goal is to find the distance to a specific point of acceleration. The conversation also mentions the difficulties with using LaTeX and suggests using a drawing to help with intuition. A tip for searching the PF forums is also provided.
  • #1
The 'Hoff
6
0
Not actually homework, but almost definitely not graduate-level stuff. No clue how to use LaTeX, so I'll have to give variables nonstandard names to make this legible.

Homework Statement



An object (say, a spaceship, or something. Something that can accelerate/decelerate at a constant rate) has to travel a certain distance, and be at a certain velocity when it does so. The fastest way for the object to do so would be to accelerate until point h, then decelerate until it's reached the desired distance at the desired speed.

Given the object's initial velocity i, acceleration/deceleration rate a, target distance x, and target terminal velocity w, find the distance to point h.

Counterintuitive variable names follow: let y be the time at point h, u be the velocity at point h, and (y + t) be the time at point x

Homework Equations




h = ((i + u)/2)y = iy + (ay^2)/2
x = h + ((u + w)/2)t = h + ut - (at^2)/2

The Attempt at a Solution



...is clearly missing something elementary. And will look very, very ugly when expressed without LaTeX. My intentions were straightforward enough: since all the variables are interdependent, reduce them to expressions of the same variable (I opted for u), then express that variable through the given values (i, a, x, and w). Easier said than done.

((i + u)/2)y = iy + (ay^2)/2
(i + u)/2 = i + ay/2
(i + u)/2 -i = ay/2
(2((i + u)/2 - i))/a = y
y = (u - i)/a

h = ((i + u)/2)y
h = ((i + u)/2)((u - i)/a)
h = (u^2 - i^2)/2a

x = h + ((u + w)/2)t
x = (u^2 - i^2)/2a + ((u + w)/2)t
x + (i^2 - u^2)/2a = ((u + w)/2)t
t = (2x + (i^2 - u^2)/a)/(u + w)

At this stage, things look a mite messy even in legible notation, but at least we've managed to express each and every variable through u. Now, to expand said expressions and see how they relate to the constants, thereby getting the powerup and winning the game.

x = h + ut - (at^2)/2
x = (u^2 - i^2)/2a + u(2x + (i^2 - u^2)/a)/(u + w) - 0.5a((2x + (i^2 - u^2)/a)(2x + (i^2 - u^2)/a)/((u + w)(u + w)))

Oh. Oh, my. At this stage, I have a sneaking suspicion the expression at the end of all this will be trivial, and therefore not what I'm looking for at all. And yet the expansion of t^2 alone is

(4x^2 + (4xi^2 - 4xu^2)/a + (i^4 - 2u^2i^2 + u^4)/a^2)/(u^2 + 2wu + w^2)

I haven't a clue how to begin extracting u from that mess. I may be relying on intuition overmuch, but I can't see how a problem this straightforward became this complex in my hands. Any advice would be appreciated.
 
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  • #2
Welcome to the PF, The 'Hoff. Thanks for using the Homework Posting Template.

First, I learned LaTex very quickly and easily by reading the start of the sticky post about it at the top of our Tutorials forum:

https://www.physicsforums.com/forumdisplay.php?f=151

I printed out a copy of one of the crib sheets, and keep it tacked on the wall of my office.

Second, for my initial help on this, I'd suggest making a simple drawing of the velocity versus time to see if that helps your intuitive reasoning. You know that the velocity at the end has to equal zero, and that the slope of the changing velocity plot has to be the same for the deceleration as for the acceleration. So work backwards from the final time value, draw an upslope from right-to-left, then a matching downslope from right-to-left, finishing at the height of the initial velocity. That plot should give you some intuition for what happens as the initial velocity is increased and decreased, and as the allowed constant accel/decel changes. Does that make it easier to get the math to work out?
 
  • #3
berkeman said:
Welcome to the PF, The 'Hoff. Thanks for using the Homework Posting Template.

First, I learned LaTex very quickly and easily by reading the start of the sticky post about it at the top of our Tutorials forum:

'preciated. I really should have just taken a few minutes to look around, but I was in too much of a rush to do more than run a quick search and see whether or not my sort of question had already been posted.

Second, for my initial help on this, I'd suggest making a simple drawing of the velocity versus time to see if that helps your intuitive reasoning.

On it. Or at least, plan to be on it shortly. Busy night. Thanks for the tip.
 
  • #4
BTW, I just saw this cool tip for searching the PF. The PF search engine is pretty basic -- you can't search on phrases or multiple keywords AND'ed together. If you enter more than one keyword, it just OR's them, so you get lots of unhelpful hits. You really need a unique keyword to use the standard PF search engine.

But I saw this great tip someplace in the forums earlier today, about using a google feature to search the PF forums. Keep it in mind for future PF searches! :approve:

ranger said:
You will find that searching the site from google will get you better results. I know one way of doing it is by:

Code:
search term site:www.physicsforums.com

All of googles operators will work such as OR or AND. You can even put quotes around your search term to get exact phrases. But I'm sure there are other ways
 

1. What is a kinematics problem?

A kinematics problem involves analyzing the motion of objects without considering the forces that cause the motion.

2. What makes a kinematics problem seemingly simple?

A kinematics problem can seem simple because it only deals with the motion of objects, and does not involve complex forces or interactions between objects.

3. How do I approach a seemingly simple kinematics problem?

To approach a seemingly simple kinematics problem, start by identifying the known values such as initial and final position, velocity, and acceleration. Then, use kinematic equations to solve for the unknown value.

4. What are some common mistakes when solving seemingly simple kinematics problems?

Some common mistakes when solving kinematics problems include forgetting to convert units, using incorrect equations or values, and not paying attention to the direction of motion.

5. How can I practice and improve my skills in solving seemingly simple kinematics problems?

The best way to improve in solving kinematics problems is through practice. You can find practice problems online or in textbooks, and make sure to check your answers and identify any mistakes. You can also work with a study group or seek help from a tutor or teacher.

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