Simple velocity vector problem; IS MY SOLUTION MANUAL WRONG OR AM I?

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Homework Help Overview

The problem involves a particle starting from the origin with an initial velocity vector and a time-varying acceleration in the xy plane. The original poster seeks to determine the vector velocity of the particle as a function of time, questioning the correctness of their solution compared to a solution manual.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the need to integrate acceleration to find velocity due to its variability, questioning the application of constant acceleration formulas. There is exploration of how to derive position from velocity and the implications of integrating differentials.

Discussion Status

Participants are actively engaging with the problem, with some offering guidance on the necessity of integration for non-constant acceleration. There is recognition of confusion regarding the application of kinematics equations and the conditions under which they are valid.

Contextual Notes

There is an ongoing discussion about the implications of using kinematics equations that assume constant acceleration, as well as the challenges of integrating functions that vary with time. Participants express uncertainty about their understanding of the relationships between velocity, acceleration, and position.

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Simple velocity vector problem; IS MY SOLUTION MANUAL WRONG OR AM I?!

Homework Statement



A particle starts from the origin with velocity 5i at t=0, and moves in the xy plane with a varying acceleration given by a= 6 Sqrt(t) j, where t is in s.
a.) Determine the vector velocity of the particle as a function of time.

Homework Equations


Vi=5i; a = 6 sqrt(t)j
Vf=Vi+at
Vf = Vfx +Vfy = (Vix+axt)i+(Viy+ayt)j
=(5+0)i + (0+6sqrt(t)*t)j
=5i +6t^3/2 j

The solution manual states the answer as Vf=5i +4t^3/2 j
Whos right here?
 
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anyone? please? pretty please?
 
HelpMeWIN123 said:
Vf = Vfx +Vfy = (Vix+axt)i+(Viy+ayt)j

Hi HelpMeWIN123! :smile:

No no no … that formula only works if a is constant! :frown:

You must integrate … :smile:
 
can you be more specific, integrate what, and integrate why?
 
AHHH you're right, and a genius, and a scholar.
Acceleration is not constant, so we can't use those formulas for constant acceleration.
whenever they give you an a with respect to time, this is a variability acceleration, so in order to achieve V we must integrate a.

Thanks.
But now if I'm trying to find the position with respect to time;
it would be : 5t i + [0 +0t + (1/2) (6 sqrt(t)*t^2) ]j
isn't it?
which gives me 3t^5/2 j? this isn't right either ahhhhhh since acceleration isn't constant..
so i took the velocity vector 5i +4t^3/2j
and differentiated it to achieve a, for each component giving me, a= 0i +6 sqrt(t)j which give me right back to where I was in terms of the previous plug-in. grr
 
Last edited:
ok … acceleration is rate of change of velocity.

In other words: a = dv/dt.

So if you integrate, you get ∫adt = ∫(dv/dt)dt = vf - vi.

If a is constant, that's just the usual at = vf - vi formula.

But in this case, a isn't constant.

So … ? :smile:
 
ah … just seen your last post.

ok … same thing … speed is rate of change of distance.

In other words: v = dy/dt.

So if you integrate, you get ∫vdt = ∫(dy/dt)dt = yf - yi.

So just integrate v … :smile:

(You don't like integrating, do you? :rolleyes:

I think it would be best if you always wrote out the formulas, like v = dy/dt, for yourself at the start.)
 
so i just integrated that further and got the answer., integrated the velocity rather.
 
Yeah you're right, I guess here I just didn't understand how to differentiate (figuratively) the different of when I have constant a or constant v versus not, the thing is once I have the velocity that I got from integrating my acceleration, why can't i just plug that into my kinematics equation? kinematics eq. says nothing about having constant v
 
  • #10
Hi HelpMeWIN123! :smile:

If in doubt … integrate anyway … even if it's a constant, you'll still get the correct result! :smile:
HelpMeWIN123 said:
the thing is once I have the velocity that I got from integrating my acceleration, why can't i just plug that into my kinematics equation? kinematics eq. says nothing about having constant v

Sorry … what kinematics equation? :confused:
 
  • #11
the kinematics equation i used upstairs; yf = yi +viy *t +1/2 ay t^2
also how does ∫(dy/dt)dt = yf - yi
could i just shortcut and say ∫(dy/dt)dt = yf?
I think I'm utterly lost here...isn't dy/dt already vf-vi when change in time approaches 0
 
Last edited:
  • #12
HelpMeWIN123 said:
the kinematics equation i used upstairs; yf = yi +viy *t +1/2 ay t^2

HelpMeWIN123 said:
kinematics eq. says nothing about having constant v

This kinematics equation only works for constant a, anyway. :frown:
also how does ∫(dy/dt)dt = yf - yi
could i just shortcut and say ∫(dy/dt)dt = yf?
I think I'm utterly lost here.

You can only "shortcut" if yi (the initial distance) is zero.

Do you understand the equation ∫(dy/dt)dt = yf - yi ?
 
  • #13
well i was tryign to make sense of it in the fact that
V= dy/dt
Vdt = dy, and dy = yf-yi or change in y
then ∫V dt = yf - yi is where i get stuck because how you can just integrate one side and how do you have the wherewithall to do this.
 
  • #14
No … it's because y = ∫(dy/dt)dt.

(Perhaps that looks more familiar as ∫y´= y ?)

So ∫(dy/dt)dt between a and b

= [y] between a and b,

= y(a) - y(b) …
which in dynamics we usually write yf - yi. :smile:
 
  • #15
ahhh thank you sOOOO MUCH!
 

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