Speed of falling object underwater

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Discussion Overview

The discussion revolves around the dynamics of a sphere falling underwater, specifically focusing on the calculation of its velocity at various times before reaching terminal velocity. Participants explore theoretical and practical approaches to modeling this scenario, considering factors such as buoyancy, drag, and the surrounding fluid's behavior.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant inquires about a formula to calculate the velocity of a sphere dropped into water, given its initial conditions and physical properties.
  • Another participant reiterates the need for a formula, suggesting that the dynamics underwater are similar to those in air, with gravity balanced by buoyancy, and references a resource for linear drag.
  • A different perspective suggests that the interaction between the falling object and the surrounding fluid complicates the dynamics, proposing that experimental data may be more reliable than theoretical models in this case.
  • One participant describes a simplified scenario where the sphere completely fills a cylindrical container, leading to a straightforward calculation, while also suggesting numerical methods for larger containers.
  • This participant emphasizes the importance of recalculating drag force based on velocity and suggests using small time steps for accurate iterative calculations.

Areas of Agreement / Disagreement

Participants express various viewpoints on the modeling of the falling sphere, with no consensus on a single approach or formula. The discussion includes both theoretical considerations and practical suggestions, indicating that multiple competing views remain.

Contextual Notes

Participants mention the need for specific assumptions regarding the size of the container and the initial conditions of the sphere. The discussion also highlights the complexity of fluid dynamics and the potential need for computational methods to accurately model the scenario.

sadidrahman20
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Is there any formula for underwater falling sphere which can measure the velocity of that sphere at any time before it reaches its terminal velocity? A sample question is: I dropped a sphere into water with 0m/s initial velocity. what will be the velocity of that sphere after 3s? {the radius and density of that sphere is .005m & 2500kgm-3, the viscosity coefficient of water is .00016Nsm-2.}
 
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sadidrahman20 said:
Is there any formula for underwater falling sphere which can measure the velocity of that sphere at any time before it reaches its terminal velocity?
It's like falling in air, just that more gravity is balanced by buoyancy. This is for linear drag:
http://oregonstate.edu/instruct/mth252h/Bogley/w02/resist.html
 
You might be thinking that when a falling object falls, the surrounding fluid also rises. It follows that an accelerating fall involves the downward acceleration of the falling object and also the upward acceleration of the surrounding fluid.

One would need a rule of thumb to decide how much of the surrounding fluid is affected in this manner to come up with a reasonable split for the potential energy being released going into body and fluid kinetic energy respectively. Experiment rather than theory should be the guide in this case. [Probably child's play for computational fluid dynamics].
 
If the water is filling a cylinder with inside diameter exactly the same as the outside diameter of the sphere, the calculation is real simple: the sphere plugs the tube and stops.

If the water is in a container much larger than the sphere (think swimming pool), then you can use numerical methods. A free body diagram (FBD) of the sphere has gravity force, buoyancy force, acceleration, and fluid drag. The fluid drag is a function of velocity. To calculate drag, search Reynolds Number and Drag Coefficient Sphere. Calculate all of the forces, then iterate with small time steps. The drag force needs to be recalculated after each time step. The time steps need to be small enough that the velocity does not change significantly between steps.

Hint: The problem is easier if you start with the sphere fully submerged at zero velocity, then let go.

It's a fun little problem. Enjoy.
 

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