State Machine Diagram for a Telephone?

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SUMMARY

The discussion focuses on creating a State Machine Diagram for a telephone, detailing the various states and transitions involved in its operation. Key states identified include "Idle and on hook," "Dial tone," "Dialing," "Connecting," and "Connected." The conversation emphasizes the importance of defining events that trigger transitions between these states, such as moving from "Idle and off hook" to "Dial tone" upon phone carrier connection. The concept of a State Machine, or Finite State Automaton, is clarified as a directed graph illustrating states and transitions, with defined initial and end states.

PREREQUISITES
  • Understanding of State Machine Diagrams
  • Familiarity with event-driven programming concepts
  • Basic knowledge of telecommunications systems
  • Ability to visualize directed graphs
NEXT STEPS
  • Research how to create State Machine Diagrams using UML tools
  • Learn about event-driven programming in languages like Java or Python
  • Explore telecommunications protocols and their state transitions
  • Study Finite State Automata theory and applications in software design
USEFUL FOR

This discussion is beneficial for software engineers, system designers, and anyone interested in modeling state transitions in telecommunications or similar systems.

kloong
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Hi, I'm not from Software Engineering background and I'm trying to learn State Machine Diagrams on my own by looking at resources on the internet.

I'm trying to come up with a State Machine Diagram for a telephone but I can't seem to find an answer on the internet. Can you help me by telling me how should a state diagram for a telephone looks like?

Thank you!
 
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First list the possible states for a telephone. For example:
1) Idle and on hook
2) Idle and off hook
3) Dial tone
4) Dialing
5) Connecting
6) On hook and Ringing
7) Connected
8) Announcing Busy
9) Announcing Off hook

Now draw a bubble for each one and describe what events cause a transition from one of those states to another.

For example:
(Idle and off hook) -> Phone carrier connection -> (Dial tone)
(IDial tone) -> User operating dial -> (Dialing)
(Dialing) -> Phone carrier recognizes dialed number -> (Connecting)
...
 
'State Machine' also known as 'Finite State Automaton', is a directed Graph of 'States' and 'Transitions' between 'States'.

it has 'Initial State' & 'End State'.

'End state' might be reachable or not.
 

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