Statistics - A cars normal acceleration

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Discussion Overview

The discussion revolves around the acceleration of cars compared to that of runners, particularly focusing on the initial moments of acceleration and the factors influencing performance. Participants explore various aspects including data sources, comparisons of acceleration capabilities, and the physics behind vehicle performance.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks a velocity-time graph or table to understand how a car's acceleration compares to a runner's over a short duration.
  • Another participant suggests that a well-performing car will surpass a runner's acceleration after approximately 1/4 second, but acknowledges variability among different cars.
  • A participant emphasizes the importance of specific conditions, such as the type of runner and their footwear, which can affect initial acceleration.
  • Discussion includes estimates of acceleration capabilities, with one participant suggesting a good runner can achieve around 2g's initially, dropping to less than 1g quickly.
  • Participants mention that high-performance cars can achieve about 1g of acceleration under optimal conditions, with dragsters capable of exceeding 4g's.
  • A reference is made to a historical race involving a sprinter, horses, and a car, illustrating the dynamics of acceleration in competitive scenarios.
  • A participant inquires about formulas to calculate car acceleration based on factors like friction, horsepower, and RPM.
  • Another participant responds with a formula involving the friction coefficient and gravitational acceleration, discussing the relationship between torque, thrust, and weight ratio.

Areas of Agreement / Disagreement

Participants express varying views on the specifics of acceleration capabilities and the conditions affecting them. There is no consensus on a single model or formula, and the discussion remains open with multiple perspectives presented.

Contextual Notes

Participants highlight the dependence on specific conditions such as vehicle type, surface friction, and runner characteristics, which complicates direct comparisons. The discussion also reflects a range of expertise among participants, suggesting a need for interdisciplinary input.

Who May Find This Useful

This discussion may be of interest to those studying vehicle dynamics, sports science, or anyone curious about the comparative acceleration of cars and runners.

HalfLight
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Hello, I'm looking for some sort of velocity time graph/table, which illustrates how a car accelerates in a range of 5 seconds or so. I'm trying to figure out at what point the car's acceleration will be higher than a runners acceleration. (It's only a matter of time before the car can overpower a runner, but during the first one or two seconds, a human has a higher acceleration because he does not need to get a grip with the ground first)

I've been searching the internet for a while now, but could not find anything. Could anyone point me in the right direction please?
 
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Welcome to PF, HalfLight.
All cars are different. For one that hooks up properly, the runner might have about 1/4 second or so of advantage. After that, it's game over.
 
Danger said:
Welcome to PF, HalfLight.
All cars are different. For one that hooks up properly, the runner might have about 1/4 second or so of advantage. After that, it's game over.


thanks for the response, but I am looking for concrete data. Does anyone know anyplace that could have something like that?
 
This is still the proper place to ask; I'm just not the proper person to answer. My function is more of a greeter and a bestower of a rudimentary response. There are experts on board. In this instance, you might have to combine the inputs of the biomechanics/biology/sports medicine people (such as Adrenaline and Moonbear) with those of the automotively-inclined engineers such as Stingray, 'Stang and Brewnog. I'm not sure that anyone person here has experience in both areas. As a general 'know-it-all' (in the best sense of that term), Astronuc might have a few thoughts about the subject.
 
I assume you mean a track runner starting out of blocks and with spiked track shoes, otherwise the runner is traction limited as well as the car. I would assume a good runner could pull around 2g's of acceleration initially, which would quickly drop to less than 1 g after just 2 steps, and by 4 steps, very little acceleration.

The best "street" tires on pavement will pull about 1g, and for powerful sports cars, will pull this to about 35mph (Porsche turbo 911, 4 wheel drive, rear engine), or a bit less g force to 60mph (Corvette Z06) (about 3.4 seconds under good conditions). The high end motorcycles pull a bit over 1 g to around 80mph (Kawasaki ZX14, Suzuki Hayabusa).

A fuel dragster (rail or funny car) launches immediately with 4+ g's, well beyond what a runner could do.
 
http://www.kottke.org/06/05/horse-versus-human

In 1998, Ben Johnson (Olympic Gold medal sprinter banned due to steroids) raced against 2 horses and a car. He finished behind both horses and the actual lengths were different for each competitor...

"Johnson, who was stripped of his gold medal in the 100-meter dash in the 1988 Olympics, had to cover 80 meters (262 feet). The thoroughbred ran 120 meters (394 feet), the harness horse 100 meters (328 feet) and the stock car 140 meters (459 feet)." (NYT link

Also..."Johnson...who led for the first few steps but was overtaken quickly and finished several meters behind the winner." (CNN/SI)
 
great thanks, now for one last question:

Is there any simple (or complex) formula to solve for the acceleration of the car by pluging in
friction, hp, rpm, etc?
 
It's the friction coefficient times g (assuming awd). Ie, a car with a friction coefficient of 0.5 will accelerate at half a g until the engine can no longer provide enough torque to keep that up (which usually happens when you shift to 2nd gear). For a car without enough power to spin its wheels, it's the thrust to weight ratio (which would be torque times the radius of the wheels) times g.
 

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