STL Algorithms for 3D Engines, Neural Nets & ALife

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The discussion centers on the use of the Standard Template Library (STL) in the context of 3D engines and neural networks. Participants express that while STL provides generalized algorithms and containers, there may be advantages in customizing algorithms for specific applications, particularly in real-time scenarios. The consensus suggests that using STL is acceptable, but optimizing algorithms based on the unique requirements of physics-based engines and artificial life applications could yield better performance.
neurocomp2003
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this is mostlikely for chroot or dduardo...i hope that's how you spell it

what are your opinions on STL? especially using the algorithms...
I'm prolly going to use the containers but I was wondering whether its better to use the prebuilt algorithms or just use the containers...application is for 3D engines(physics-based) and Neural Nets/ALife so realtime i guess.
 
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There is nothing inherently wrong with using STL, it uses generalized algorithms, but depending on the application you can sometimes modify the algorithm to be more optimized for the case(s) your dealing with.
 
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