Test Your Intuition of Physical Principles with OutPost Game

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A new game has been created to test players' understanding of momentum, acceleration, and force, with many finding it challenging to land on various outposts. Players are discussing their high scores and experiences, with some expressing frustration over the game's difficulty and bugs in the high score system. Suggestions for improvements include adjusting thruster controls, modifying landing mechanics, and enhancing the visibility of the ship's trajectory. The developer is actively addressing issues and considering feedback to make the game more enjoyable. Overall, the game has sparked a lively discussion about its mechanics and potential enhancements.
  • #31
Jack Martinelli said:
Have you been able to make it from outpost 1 to outpost 11? If you can make it I'll leave the gas tank the same size.

Yes I have done it several times. Both by turning directly after the start, and by first landing at outpost 1 (both ways are about as difficult). But you need to be very careful with the fuel, and let the wings of the ship sometimes pass through the tunnel walls to minimize the trip length.
However I think it is impossible to climb the tunnel upwards...
 
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  • #32
How did you make that game? :bugeye:
 
  • #33
olson said:
How did you make that game? :bugeye:

Looks like flash to me. I just want to know the formulas for rotational force etc because I haven't learned them yet.
 
  • #34
olson said:
How did you make that game? :bugeye:

I wrote it in Flash MX. If you're interested in more flash goodies take a look at http://www.flahoo.com

OK! I've fixed the high scores -- I think. The new game is at:

http://www.martinelli.org/games/outpost/OutPost.html

Check your "new" high score against the old one to make sure I copied them correctly.

I'm going to update the old links to point to the new game in a couple of days.

Have fun!

Now I've got to beat EL!
 
  • #35
What's up with outpost 14?
 
  • #36
EL said:
What's up with outpost 14?

uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?
 
  • #37
Jack Martinelli said:
uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?

ah ok...I just couldn't get away from it...=)
 
  • #38
ouch, I'm not at the top anymore...have to do something about it...=)
 
  • #39
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!
 
  • #40
JasonRox said:
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!

Where are you trying to land?
 
  • #41
I landed now, finally. After 1902 hours of trying.
 
  • #42
JasonRox said:
I landed now, finally. After 1902 hours of trying.

Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?
 
  • #43
Jack Martinelli said:
Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?

Make the up button fire a main thruster (center of ship)
Make the down button place the side thrusters further/closer from the center.
 
  • #44
Show us the physics involved!
 

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