Test Your Intuition of Physical Principles with OutPost Game

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SUMMARY

The forum discussion centers around the game "OutPost," which utilizes basic physical principles such as momentum, acceleration, and force. Players express challenges in landing on various outposts, with some reporting high scores and others struggling to achieve even minimal success. The game's creator, who developed it using Flash MX, acknowledges bugs in the high score system and collision detection, and is considering adjustments to gameplay mechanics based on user feedback. Suggestions include modifying thruster controls and improving landing mechanics to enhance player experience.

PREREQUISITES
  • Understanding of basic physics concepts: momentum, acceleration, and force
  • Familiarity with Flash MX for game development
  • Knowledge of collision detection algorithms
  • Experience with high score management systems in games
NEXT STEPS
  • Research Flash MX game development techniques
  • Learn about collision detection algorithms in 2D games
  • Explore methods for implementing high score systems in multiplayer games
  • Investigate physics engines that can be integrated into Flash games
USEFUL FOR

Game developers, physics enthusiasts, and anyone interested in the mechanics of game design and player interaction in physics-based games.

  • #31
Jack Martinelli said:
Have you been able to make it from outpost 1 to outpost 11? If you can make it I'll leave the gas tank the same size.

Yes I have done it several times. Both by turning directly after the start, and by first landing at outpost 1 (both ways are about as difficult). But you need to be very careful with the fuel, and let the wings of the ship sometimes pass through the tunnel walls to minimize the trip length.
However I think it is impossible to climb the tunnel upwards...
 
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  • #32
How did you make that game? :bugeye:
 
  • #33
olson said:
How did you make that game? :bugeye:

Looks like flash to me. I just want to know the formulas for rotational force etc because I haven't learned them yet.
 
  • #34
olson said:
How did you make that game? :bugeye:

I wrote it in Flash MX. If you're interested in more flash goodies take a look at http://www.flahoo.com

OK! I've fixed the high scores -- I think. The new game is at:

http://www.martinelli.org/games/outpost/OutPost.html

Check your "new" high score against the old one to make sure I copied them correctly.

I'm going to update the old links to point to the new game in a couple of days.

Have fun!

Now I've got to beat EL!
 
  • #35
What's up with outpost 14?
 
  • #36
EL said:
What's up with outpost 14?

uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?
 
  • #37
Jack Martinelli said:
uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?

ah ok...I just couldn't get away from it...=)
 
  • #38
ouch, I'm not at the top anymore...have to do something about it...=)
 
  • #39
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!
 
  • #40
JasonRox said:
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!

Where are you trying to land?
 
  • #41
I landed now, finally. After 1902 hours of trying.
 
  • #42
JasonRox said:
I landed now, finally. After 1902 hours of trying.

Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?
 
  • #43
Jack Martinelli said:
Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?

Make the up button fire a main thruster (center of ship)
Make the down button place the side thrusters further/closer from the center.
 
  • #44
Show us the physics involved!
 

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