The physics of the classic game Asteroids

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SUMMARY

The discussion focuses on the development of the classic arcade game Asteroids using XNA Game Studio by Microsoft. The main challenge highlighted is implementing ship thrust in a specific direction, which requires an understanding of basic physics and trigonometry. Participants suggest that the physics involved in Asteroids is straightforward, making it accessible for novice programmers. The conversation emphasizes the need for tutorials and foundational knowledge in trigonometry to successfully complete the game.

PREREQUISITES
  • XNA Game Studio by Microsoft
  • Basic physics concepts related to motion
  • Fundamental trigonometry principles
  • Game development basics
NEXT STEPS
  • Research tutorials on implementing thrust mechanics in XNA Game Studio
  • Study basic trigonometry, focusing on angles and vectors
  • Explore physics engines suitable for 2D game development
  • Learn about game loop mechanics and how they affect movement
USEFUL FOR

Beginner game developers, students learning programming, and anyone interested in creating 2D arcade games using XNA Game Studio.

TI Wizard
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I am currently in 9th grade and am a programmer, however trigonometry is next year...

You could probably consider the engine of Asteroids "basic physics", so will post it here... Sorry if this is in the wrong section.

I am creating the classic arcade game Asteroids with XNA Game Studio by Microsoft, and can't figure out how I would make the ship thrust in one direction...I assume this uses trig, but I would like to complete this game before next year :)

Any help on finding tutorials, a basic rundown on what I might need to learn (I am willing to learn some basic trig. before next year), or anything else would be greatly appreciated.

Thanks!
 
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TI Wizard said:
You could probably consider the engine of Asteroids "basic physics", so will post it here... Sorry if this is in the wrong section.
Thanks!

The physics in this game is so simple, that you do not need a physicist to predict where the asteroids will go... Most physicists have not learned to program either, so a different thread would have been better, yes.

I would recommend you post this topic in a completely different forum actually. (I'm not being rude, I promise. It's just you will get much more useful replies I am guessing):redface:
 

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