The speed composition vs the light aberration in SR

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Discussion Overview

The discussion revolves around the relationship between speed composition and light aberration in the context of Special Relativity (SR). Participants explore the mathematical formulations involved, the assumptions underlying these equations, and their applicability to different scenarios, including both light and slower-than-light objects.

Discussion Character

  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant presents the Lorentz transformation and derives the speed composition formula, questioning whether the quantity dx/dt represents a speed or a cosine of a light ray.
  • Another participant asserts that dx/dt is the speed of an object in a given frame, noting that both x and dx/dt can be complex functions of time depending on the object's trajectory.
  • A different participant challenges the initial claim, suggesting that the equations imply a contradiction between the speed composition and aberration formulas, indicating that one must be incorrect.
  • Some participants argue that the speed composition formula assumes colinear motion, while the aberration formula does not, suggesting potential incompatibility without either being wrong.
  • There is a discussion about the general case of the Lorentz transformation and its applicability beyond one-dimensional scenarios.
  • Participants debate the assumptions about dx/dt in the derivation of the formulas, with some stating it is always true in SR, while others clarify it only holds for light.
  • One participant emphasizes that to find a true contradiction, both equations must be applied under the same assumptions, which leads to agreement in certain scenarios.
  • Another participant argues that the Lorentz transform is applicable to any pair of inertial reference frames and is not limited to light, while the aberration formula is specifically for light.
  • There is a mention of using coordinate transformations, such as rotating the frame of reference, as a standard mathematical technique to simplify equations.

Areas of Agreement / Disagreement

Participants express differing views on the assumptions and applicability of the speed composition and aberration formulas. There is no consensus on whether one of the formulas must be incorrect, and the discussion remains unresolved regarding the implications of these equations in different contexts.

Contextual Notes

Participants highlight the complexity of the functions involved and the conditions under which the equations apply, indicating that assumptions about the nature of dx/dt and the context of the transformations are critical to the discussion.

quo
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The Lorentz's transform:
##x' = k(x - vt), t' = k(t - vx)\ k = \gamma,\ and\ c = 1##

I. The speed composition derivation:

##w' = dx'/dt' = \frac{dx - vdt}{dt - vdx}##
and we divide everything by dt, and:
##w' = \frac{dx/dt - v}{1 - vdx/dt}##

now we assume the dx/dt is some speed u, and the wanted formula is ready:
##w' = \frac{u - v}{1 - vu}##

II. The second part - the relativistic light aberration

##\cos f = \frac{c_x}{c} = \frac{dx}{cdt} = \frac{dx}{dt}## (c = 1)
thus the aberration is:

cosf' = dx'/dt' = ... identical!

we go, and on the stage: cosf' = (dx/dt - v)/(1 - vdx/dt)
and now we don't assume dx/dt is a speed, but it's now just cosf, therefore:

##\cos f' = \frac{\cos f - v}{1 - v\cos f}##
it's a correct result for the relativistic aberration.

Very well, but I have one question: what is it in the SR the quantity dx/dt - a speed or a cosine (of a light ray)?
 
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quo said:
Very well, but I have one question: what is it in the SR the quantity dx/dt - a speed or a cosine (of a light ray)?

If ##x## is the position of an object in a given frame, then dx/dt is the speed of that object in that frame.

Depending on the trajectory of the object, both x and dx/dt may be more or less complicate functions of t.
 
This is not an answer, but my question, repeated in different form only.

You told firstly the dx/dt is a speed, and further noticed only the speed can change is any way in time.

The equations imply:
u = cosf, or u = c cosf, in general, and this is rather wrong, thus: u <> c cosf, and this means one of two formulas must be wrong:
the for the speed composition or for the aberration.
 
The speed composition formula you posted assumes colinear motion. The aberration formula does not. They are based on different assumptions, they can be incompatible without either being wrong.
 
Last edited:
DaleSpam said:
The speed composition formula you posted assumes colinear motion. The aberration formula does not. They are based on different assumptions, they can be incompatible without either being wrong.

Where is an assumption about dx/dt, in the derivation?
dx/dt = c_x - it's always true in SR.
 
quo said:
Where is an assumption about dx/dt, in the derivation?
Usually right at the beginning of the section where they derive the formula.

quo said:
dx/dt = c_x - it's always true in SR.
Not always. Only for light. The velocity addition formula in particular is often used for slower than light objects.

In any case, so what? That doesn't change my comment at all. If two equations are derived using different assumptions then they will often disagree. That does not imply that either is wrong.

To find a true contradiction you must find a scenario where both equations assumptions are satisfied and they disagree. Here that means f=0, so your "contradictory" equations reduce to u=c and u=1, which are both true since you used units where c=1. They agree where they both apply.
 
Last edited:
DaleSpam said:
Not always. Only for light. The velocity addition formula in particular is often used for slower than light objects.

Yes, because the c_x can be lower than c.
DaleSpam said:
To find a true contradiction you must find a scenario where both equations assumptions are satisfied and they disagree. Here that means f=0, so your "contradictory" equations reduce to u=c and u=1, which are both true since you used units where c=1. They agree where they both apply.

I'm not trying to find a contradiction, but the... say: applicability of the Lorentz transform.
And this example implies that it is probably a light transformation only.
 
  • #10
quo said:
I'm not trying to find a contradiction, but the... say: applicability of the Lorentz transform.
And this example implies that it is probably a light transformation only.
The Lorentz transform is applicable to any pair of inertial reference frames in flat spacetime. It certainly is not limited to light only. I don't even know how a coordinate transform could in principle be limited to light only. If you are going to try to make conclusions like that then you need to provide some acceptable references, per the rules.

The aberration formula is for light only. So anything you do using it is clearly going to apply only to light. Trying to make some claim about timelike (slower than light) objects using the aberration formula is nonsense.
 
  • #11
quo said:
Very funny... rotate the frame of reference adequately, and the life will be much easier...

That is a standard mathematical technique, routinely used to transform intractable and messy equations into more easily solved forms. It works because rotating the frame is just a coordinate transformation, with no more physical significance than any other coordinate transformation. Once you have your result, you can invert the coordinate transformation if you want to see the results in the original coordinates.
 

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