The Visual Representation of a Cartesian 3D Axis System

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To draw a Cartesian 3D axis system, the z-axis is typically represented vertically, while the y-axis is positioned anti-clockwise from the x-axis at an angle to create a 3D effect. This arrangement aligns with conventional 2D graphing methods and ensures the cross-product (i x j = k) appears correctly. The observer's perspective is usually from the positive x and z axes and the negative y axis. This visual representation helps in accurately depicting spatial relationships in three dimensions. Understanding these conventions is essential for effective 3D graphing.
Valianth
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How do you draw an Cartesian 3D-axis-system?
The Y-axis seems to have some perspective; what's the position of the observer?
What's the 'way' of placement, and why?

All 'links' are welcome.

Dank u.
 
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Welcome to PF!

Hi Valianth! Welcome to PF! :smile:

The convention is that you draw the z-axis up, and the y-axis anti-clockwise from the x-axis … but at an angle, so that it "looks" 3D! :smile:

This is so that it agrees with the usual way of looking at 2D graph paper. And so that the cross-product (i x j = k) looks right!

And you draw it from the perspective of someone in the x and z positive and y negative sector. :smile:

… why were you asking?
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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