Undergrad Trying to get an explicit function(ish)

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To solve for tp in the equation involving trigonometric terms, it is noted that a closed-form solution is unlikely, and approximations are typically necessary. The sine and cosine terms can be combined into a single trigonometric function with a phase shift, simplifying the analysis. It is suggested that tp should not deviate significantly from t, as the other terms are constrained by the constants vx and vy. Once an initial estimate for tp is found, methods like Newton's can be employed for further refinement. The implicit function theorem is also recommended for establishing conditions under which a local expression for tp might exist.
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How would I go about solving for ##t_p## in the following equation:$$t_p - t + vy \cos {(2 \pi \omega t_p )} - vx \sin {(2 \pi \omega t_p )} = 0$$where our input is a point in ##ℝ^3## with coordinates ##t##, ##x##, and ##y##, and where ##v## and ##\omega## are constants. I’m pretty sure it can’t be a function exactly, as I’m pretty sure most, if not all input points will each yield 2 distinct outputs. If it matters to you, ##|v| < 1##, but I don’t think that it’s relevant to this problem. And this isn’t any kind of homework problem. I’m not in school, I’m just trying to analyze what a coordinate transformation might look like for going from coordinates of an inertial observer in flat spacetime to coordinates of an observer tracing out a helix in spacetime (or a circle in space), and I’m running into this limitation in my mathematical abilities, so any help would be much appreciated.
 
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In general there is no closed solution - you can only find approximations. It is possible to combine the cosine and sine term to a single sine (or cosine) with an additional phase, that makes the problem a bit easier to look at. tp cannot be too different from t as the other terms cannot get larger than vx or vy, respectively, this gives you a region to look for solutions. Once you found a tp that is not too far away from a solution tools like Newton's method will work.
 
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mfb said:
In general there is no closed solution - you can only find approximations. It is possible to combine the cosine and sine term to a single sine (or cosine) with an additional phase, that makes the problem a bit easier to look at. tp cannot be too different from t as the other terms cannot get larger than vx or vy, respectively, this gives you a region to look for solutions. Once you found a tp that is not too far away from a solution tools like Newton's method will work.
Dang. That’s dissatisfying for me. Well at least I didn’t spend much time trying to find a general solution before posting this. Thanks!
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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