Unit vector tangent to the surface

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Homework Help Overview

The discussion revolves around finding a unit vector tangent to a surface defined by the equation ø = (x^2)y + cos(z) at a specific point (1,1,∏/2). The vector must also be normal to another vector b = x + y - 2z. Participants are exploring the relationship between the gradient of the function and the conditions for tangency and normality.

Discussion Character

  • Conceptual clarification, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the calculation of the gradient ∇ø and its implications for finding the tangent vector. There are questions about how to utilize the gradient and the conditions for the unit vector being both tangent to the surface and normal to vector b. Some participants suggest using the cross product to find the desired vector.

Discussion Status

The discussion is active, with participants providing guidance on how to approach the problem. There is an acknowledgment of the need to clarify the relationship between the gradient and the tangent vector, and some participants are exploring different methods to arrive at the solution.

Contextual Notes

Participants are navigating the constraints of the problem, particularly regarding the definitions of tangent and normal vectors in the context of the surface defined by the equation. There is an emphasis on understanding the geometric implications of the gradient and its relationship to the surface.

katielouise
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I have the following question:

Given that ø = (x^2)y + cos(z) find the unit vector n which is both tangent to the surface of constant ø at (1,1,∏/2) and normal to the vector b = x + y - 2z (where x y and z are the unit vectors)

I have calculated ∇ø = 2x + y - z (again where x y and z are the unit vectors)

but I am unsure what to do next.

If I want the unit vector tangent to this surface then its gradient has to be the same as what I calculated above? And if its normal to b then n dotted with b has to = 0? Just don't know how to use this information or anything else to actually calculate the unit vector n.

Thanks :)
 
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katielouise said:
I have the following question:

Given that ø = (x^2)y + cos(z) find the unit vector n which is both tangent to the surface of constant ø at (1,1,∏/2) and normal to the vector b = x + y - 2z (where x y and z are the unit vectors)

I have calculated ∇ø = 2x + y - z (again where x y and z are the unit vectors)

but I am unsure what to do next.

If I want the unit vector tangent to this surface then its gradient has to be the same as what I calculated above? And if its normal to b then n dotted with b has to = 0? Just don't know how to use this information or anything else to actually calculate the unit vector n.

Thanks :)

If you call the vector you are looking for ##a=a_x \hat x + a_y \hat y + a_z \hat z##, then ##a \cdot b=0## and ##a \cdot n=0##, write down those equations and see what they tell you about the components of a.
 
katielouise said:
but I am unsure what to do next.
You could follow Dick's advice. Alternatively, you could use some other operation on a pair of vectors that yields a vector that is normal to both.
 
D H said:
You could follow Dick's advice. Alternatively, you could use some other operation on a pair of vectors that yields a vector that is normal to both.

Sorry, I'm still a bit confused. I want a vector that is normal to b but tangent to ∇ø, not normal to both?
 
You don't want a vector tangent to ∇ø. The gradient ∇ø points in the direction along which ø(x,y,z) changes the fastest. That is not along a tangent to the surface of constant ø. The gradient normal to this level surface.
 
D H said:
You don't want a vector tangent to ∇ø. The gradient ∇ø points in the direction along which ø(x,y,z) changes the fastest. That is not along a tangent to the surface of constant ø. The gradient normal to this level surface.

oh yeah of course! So i do the cross product of ∇ø and b? The vector I get as a result of that, will I then have to divide it by its magnitude to make it into the unit vector?
 
Yes. You'll get the same vector (possibly multiplied by -1) with Dick's method.
 
thanks for your help :)
 

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