Unit vectors in different coordinates

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When converting points between coordinate systems, derived equations specific to the transformation must be used, such as converting Cartesian coordinates to cylindrical coordinates. For equations, the same conversion method applies as with points. However, when converting vectors, it is crucial to transform the unit vectors associated with the coordinate system rather than treating the vector as a simple point. The discussion raises a question about the absence of ρ in the derivative with respect to φ in Wikipedia's explanation, prompting further inquiry into the conversion process. Additionally, the conversion of unit vectors between cylindrical and spherical coordinates is also addressed, indicating a need for clarity on these transformations.
JasonHathaway
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Hi everyone,

I've some points I want to make sure of.

1- When converting a "POINT" from a coordinate system to another, I'll just use the derived equation to convert (e.g. (1,2,3) from cartestian to cylindrical: \rho=\sqrt{x^{2}+y^{2}}, \phi=tan^{-1}\frac{y}{x}, z=z
2- When converting an "EQUATION" (e.g. \sqrt{x^{2}+y^{2}}=\frac{x^{2}y}{y^{2}x}), I'll use the same approach as 1.
3- When converting a "VECTOR" (e.g. 4\vec{i}+3\vec{j}+6\vec{k}), I must convert the unit vector \vec{i}, \vec{j},\vec{k} into their equivalent in my desired coordinate system, whether that vector is A unit vector or not, and I cannot put in the form of a point (e.g. (4,3,6) ) and use the same approach as 1.Okay, and for 3:
a) To convert from cartesian to cylindrical:
Since x=\rho cos(\phi), y=\rho sin(\phi), z=z, then:
\frac{dx}{d \rho}=cos(\phi),\frac{dx}{d \phi}=-\rho sin(\phi), \frac{dx}{dz}=0
\frac{dy}{d \rho}=sin(\phi),\frac{dy}{d \phi}=\rho cos(\phi), \frac{dy}{dz}=0
\frac{dz}{d \rho}=0,\frac{dz}{d \phi}=0, \frac{dz}{dz}=1

And then dot product my vector with each of rho, phi and z components.

But I've found in wikipedia that there's no rho in the derivative with respect to phi...?
53b51b40e41bc1e714223d0eda4d5773.png

http://en.wikipedia.org/wiki/Vector_fields_in_cylindrical_and_spherical_coordinates

The same thing for the cartesian to spherical.

b) If I want to convert a vector from cylindrical/spherical to cartesian, do I have to take the same approach as a)?

c) How can I convert unit vectors between cylindrical and spherical and vice versa?
 
Mathematics news on Phys.org
http://home.comcast.net/~szemengtan/ClassicalMechanics/SingleParticle.pdf
... section 1.4
 
Last edited by a moderator:
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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