Unlock the Solution to Score Player Performance in Team Game

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SUMMARY

The discussion focuses on developing a scoring system for player performance in a team-based game where players face off in rounds until one team is eliminated. Three scoring methods are proposed: counting the number of rounds survived, summing the active enemies faced during survival, and adjusting scores based on the strength of the opponents. The conversation suggests that this problem can be analyzed through game theory, particularly referencing zero-sum games and scoring systems used in one-on-one competitions.

PREREQUISITES
  • Understanding of game theory concepts, particularly zero-sum games
  • Familiarity with scoring systems in competitive games
  • Knowledge of iterative problem-solving techniques
  • Basic principles of mathematical modeling in games
NEXT STEPS
  • Research scoring systems used in Chess and their applicability to team games
  • Explore game theory literature, focusing on zero-sum games
  • Investigate mathematical models for player performance evaluation
  • Learn about iterative algorithms for optimizing scoring systems
USEFUL FOR

Game designers, competitive game analysts, and anyone interested in developing or refining scoring systems for team-based games.

arcnets
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Hi all,
this may seem a bit martial or militaristic, but remember it's just a model for a mathematical process that I'm interested in.

OK. Imagine you have a game (or fight) where 2 teams oppose each other. The exact nature of the game is not important. However, the game has several rounds, and in each round every player faces all the players of the other team as enemies. The result of each round is one player getting knocked out, meaning he has to leave the game. This means, of course, that a team loses when all its players are knocked out, and the other team wins.

OK, easy up to here. But imagine, when the game is over, you want to give a score to each player.

(1) You could say "A player's score is the number of rounds he survived."

(2) But then you think again. Imagine one team has only one strong player. So all the others get knocked out very quickly, but the strong one, on his own, withstands the enemy team for a long time. Surely this must be honored. So let's say "A player's score is the sum of the numbers of active enemies in every round he survived."

(3) Now you might think again, and say: If a player survives against strong enemies, that must be honored more than if he survived against weak enemies. So let's say "A player's score is the sum of scores of active enemies in each round he survived, divided by a proper number to make it consistent."

Now my questions:
1) Is there a solution to this?
2) Can this solution be reached by iteration, as hinted above?
 
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I suggest looking up the details on some other scoring systems, like that of Chess.

The way you describe your game, it's not a team game, all of the competition is done individual, just with groups of players put together to form a logical unit... so the scoring systems from 1 on 1 games would make sense for your purposes.


Hurkyl
 
Originally posted by Hurkyl
so the scoring systems from 1 on 1 games would make sense for your purposes.

Yes Hurkyl I agree, but could you please explain what '1 on 1 games' are and how this solves my problem?
 
This problem could be written up as a problem in game theory. It sounds like it could be a zero sum game too, as a win for player one is a loss for player two, or they could both draw. I suggest looking up some work on game theory, and taking a lok at how it all works, I am not all that familiar with the theory myself.
 

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