Using Kinematic equations to describe a falling object

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The project involves designing a vehicle to drop an egg from 40 feet without breaking it, utilizing kinematic equations to analyze the fall. The initial solution suggests using the equation vf^2 = v0^2 + 2ax to explain that reducing acceleration through air resistance lowers the final velocity at impact. However, it is noted that the kinematic equations assume constant acceleration, which may not apply due to the added parachute. Clarification is needed on how to incorporate time-related equations and whether multiple kinematic equations are required for analysis. The discussion emphasizes the importance of justifying the use of these equations in the context of the project.
4.19mile
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Homework Statement



For this project, we had to build a vehicle that would hold an egg, and drop it a distance of about 40 feet, and making sure the egg wouldn't break. There are various parts to the report part of this project, and I had a question about the first part. Basically, one part asked:

Controlling Vehicle Speed: Kinematics
Use kinematics equations to analyze the vehicle as it falls and explain how you kept the vehicle from striking the ground at an excessive speed.


Homework Equations



All the kinematic equations, so like:

vf^2 = v0^2 + 2ax
vf = v0 + at
x = v0^2 + 1/2at^2
x = vf^2 - 1/2at^2

The Attempt at a Solution



So this is what I put for the first equation, vf^2 = v0^2 + 2ax:

One equation to use is vf2 = vo2 + 2ax. For this, x is a value that is constant, basically the distance of about 40 feet, the height at which the vehicle is dropped. v0 is equal to 0, as this was the initial velocity. Therefore, to make vf, the final velocity smaller, the acceleration must be smaller. By putting a "circular disk" around the vehicle, this created air resistance, and lowered the acceleration, thereby lowering the final velocity and impacting the ground at a lower speed.

What do you think of this, is it good enough? Also, how can I implement the equations:

vf = v0 + at
x = v0^2 + 1/2at^2
x = vf^2 - 1/2at^2

into this as well, to make it tie in with the vehicle and all? This is graded fairly hard, so I am looking for some good opinions. Would really appreciate the help, thanks :)!
 
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4.19mile said:
What do you think of this
A small complication is that the kinematics equations you quote are for constant acceleration, but with the added parachute it is not. That does not invalidate your argument, but should be mentioned. It would also be possible to add a bit of justification.
4.19mile said:
how can I implement the equations:
It is unclear what is wanted by way of analysis. The other equations involve time. Do we care, or do we know, how long it took? I would not interpret it as implying that you have to make use of more than one kinematic equation.
 
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