256bits said:
15 trains x 5000 passengers/train == 75000 passengers.
Couple of general points about a realistic city like Mumbai.
1) Mumbai is a linear city in the dense areas.(map enclosed). Local trains operate at a max speed of ~80 KM per hour. Curvature of tracks should be more than 3.6 KM to operate the pods at 100K per hour at 60m/s. ( I don't think Mumbai lines so straight). At a speed of 20 m/s your throughput will be about 30000 - 35000 pods per line. (pods are arranged into trains separated by a safe breaking distance)
When you are comparing throughput numbers it should be noted that systems achieving 100K passengers per hour, people are pack more than
5+ people/m^2. Personalized pods are an order of magnitude more comfortable. If you consider seated local trains your throughput is significantly lower.
2) In the system I am proposing you won't run every line at 100 K passengers per hour. It's similar to high speed highways and ordinary roads. You have slower lines connecting into faster ones. And if you are approaching 100K/hr you would add more redundancy into the system and lower the throughput. One advantage of light weight design is lines can be vertically stacked. It also has a small volumetric footprint for tunnels (can be designed fit in a 2 m dia).
4) Designing a system for a city like Mumbai needs one central line through the heart of city. Possibly connecting all the way to a neighboring city called Pune towards which there is a lot of traffic. We are looking at around 150 KM of central track with lots of population centers along the way to split into. This is very high throughput line and you stack multiple lines into a fortified central line, with well designed ventilation and safety and something that can survive atleast and an RPG attack. Safety has a heavy price tag for sure.
You can also imagine different designs with low throughput dense lines and high throughput lines.
256bits said:
Do you need 75000 pods at this one station?
Abstracting out from the details of a complicated city. Let's consider a simple linear city(dimensions 5KM*60 Km). The other side of this problem is a difficult problem in computer algorithms, graph theory and dynamic routing. Attaching and detaching pods at a safe breaking distance is very complicated but solvable problem. I will make many simplifying assumptions.
Primarily let's examine theoretically how a pair of to and fro lines operating at 100K passengers per hour and local stations connecting to them.
Lets assume 10 pc get off at a station at a given time. So 10K passengers per station per hour. Ideally if you are looking at 10K passengers per hour.(~1 million per day). You would add another station a KM or two away joining into the network. A cost of 100 million(all inclusive) to attach a new station to the network, and 10 cents per station per passenger you are looking at a payback period in years.
Still, its important to demonstrate that 10K passengers per hour(or 3 passengers/s) station throughput is comfortably achievable. I won't design the layout, but explain the main ideas.
256bits said:
How many pods can be accessed at the station?
Firstly you don't have stations on the high speed line. It takes about 2KM to accelerate to 60 m/s. So they will be distributed stations connecting to the network.
Every station will have a buffer capacity of pods, to adjust for statistical fluctuation. We need to estimate a typical buffer capacity. I will take your assumption of 1 minute per passenger. I will assume a 5 minute buffer, for seamless throughput. You need ~ 5*180= 900 pods of buffer per station. You would organize them into a bunch of lanes so multiple passengers can get in and get out parallel.
If the buffer gets too low you can route empty pods from a nearby station, 5 minutes is ample time, especially if you can use predictive algorithms.
256bits said:
Do they all have to be filled with passengers before the group can move from the station pit onto the track?
Once the front pods in a lane are filled, they will be organized into train, with persons going furthest placed first and personal going least distance on the fast line placed last. The pods towards the end of the train can break off from the end.
The space on the high throughput line will be divided into 200m chunks for safe breaking distance, and the train will join into one of the empty 200 m chunks. And the next train can be prepared. You can also dynamically built/split trains on the fast line.
256bits said:
What would be the recycle time( ie return trip) to reduce the number of pods?
Every station will have it's balance of incoming and outgoing pods. You can route them from the closest stations with excess buffer capacity. At the extreme end, it will be time for routing from furthest station.
sophiecentaur said:
All the supports would need to handle high transverse loads for the cornering you propose
Centuries of work on structural engineering can figure out less than 1/10th of vertical load applied as lateral load.
sophiecentaur said:
from falling to the ground as well
You could in principle add parachutes to pods, but that's probably a tad bit too heavy(~15-20 Kgs) and expensive(1k-2K USD). Airbags are an absolute necessity. You can design around single points of structural failures, by suitable redundancy. It's a detailed structural engineering problem, worth examining. Ideally you design in a way that single fractures don't break the system and they are monitored and quickly replaced.
sophiecentaur said:
You have fallen in love with the idea of maglev and so have we all but is hasn't taken off yet for condensed network projects which would necessarily involve low speeds.
I agree, I am not saying it is better than present day infrastructure. But I want to make a case that it deserves the 200 Ph.D's worth of effort that
@anorlunda was talking about.
sophiecentaur said:
I made a trivial remark about a possible funfair application but actually that would be one way to get the idea established for limited real applications
You have
LSM roller coasters already.