Using onlyHow do you calculate the launch speed of an object

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hailfire
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How do you calculate the launch speed of an object using only the distance it travels the angle of launch?
If there is an equation, I would be very happy if you could tell me what it is.
This is the only thing I need.
 
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do you know the projectile equations?
 
Yes, I do, I know it has to do with sin^2(theta)=2sin(theta)*sin(theta)
I just can't get this equation which would help get the average launch speed.
 
what is the projectile formula for range?

(i can't tell you the answer, as per rules of the forum)
 
v^2-v^2=2a delta x

I know that this is purely based on volunteer work and help, but I would appreciate it if you don't draw this out. If you can get to the point, please do.
 
or delta x=vt-(1/2)at^2
 
haha, ****, why didn't i think of wikipedia.
Thanks man!
 
Darn The legend beat me to it. But yeah basically just play around with that formula to get [tex]v_0[/tex].EDIT: Don't delete the thread( can you even do that?), were you able to get [tex]v_0[/tex]? That is your goal, so what did you get for [tex]v_0[/tex]?
 
just easy stuff, playin around with equations..
You are welcome, hailfire..

@MysticDude: yup, beat you to it! :biggrin: hehe