Vector Geometry and Vector Spaces

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Vector geometry in R^2 space defines vectors as arrows originating from the origin, known as radius vectors. This approach allows for the derivation of properties such as vector addition and the scalar product. However, in physics, vectors can also start from points other than the origin, leading to questions about the relationship between these two methods. The discussion highlights that vector subtraction can be viewed as vector addition of the negative vector, emphasizing the importance of coordinate systems in defining vectors. Understanding these concepts clarifies how different vector representations relate mathematically.
SudanBlack
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Vector Geometry and Vector Spaces...

Hi - I've just started my degree course at university, studying theoretical physics. However, I have opted to attend the same maths lectures that some of the mathematics students are taking. We have been learning about "geometry and vectors in the plane", currently in R^2 space. The way we have defined vectors has their "tail" always at the orgin. (ie - a vector is an arrow pointing out of the origin) We have hence derived from this all of the necessary properties. (eg - we deal with addition of vecotrs by talking about parallograms, we have derived the scalar product using polar coordinates, etc)

However, when I was at school and indeed in my physics lectures, vectors do not always start at the origin. (for example, if vectors v and w both started at the orgin, in physics vector subtraction you would go from the "head" of v to the orgin to the head of w, forming w-v. But this "vector" does not start at the orgin - so is it actually the same as w-v?)

Obviously both methods must work, but since I was wondering if yhou could please explain to me how these 2 approaches are related? How are the mathematical principles I have been taught in my lectures extended to vectors not starting at the origin?

Many thanks in advance. :-)
 

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There is a difference between a vector and a radius vector. Vectors with 'tails' at the origin are called radius vectors, i.e. there is a bijection between R^2 and V^2(O). You can not talk about radius vectors unless you have defined a coordinate system.

SudanBlack said:
However, when I was at school and indeed in my physics lectures, vectors do not always start at the origin. (for example, if vectors v and w both started at the orgin, in physics vector subtraction you would go from the "head" of v to the orgin to the head of w, forming w-v. But this "vector" does not start at the orgin - so is it actually the same as w-v?)

Think of w - v as of w + (-v). Apply the parallelogram rule. So, where does w - v 'start'?
 
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Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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