What is the packet speed in the discrete case?

In summary, packet speed calculation is the process of determining the speed at which packets of data are transferred between devices on a network. It is important because it allows network administrators to monitor and optimize network performance. Packet speed is calculated by dividing the size of the packet by the time it takes for it to be transmitted. Several factors can affect packet speed, such as network congestion and hardware limitations. To improve packet speed, network settings can be optimized, hardware can be upgraded, and more efficient data transfer protocols can be used.
  • #1
intervoxel
195
1
I've been struggling with the problem below for some time. It is not a homework.

A simple bubble S is a spherical surface that expands with constant speed c. A vector bubble V also expands with the same constant speed c. There is a 3d vector associated with a V.

If two S bubbles touch, they are both reissued at the contact point, while two V bubbles never interact.

If an S and a V touch, they are reissued at the point where the line defined by the vector of V, passing through the origins, pierces the respective spherical surface.

Initially, a number of NS of simple bubbles and NV vectorial ones are randomly distributed in a given volume. The vectors are also random but biased in a preferred direction.

As the system evolves, it is supposed that the bubbles move as a packet with constant speed v at the direction of the resultant vector of all the V's vectors.

The space is either continuous or discrete, that is, we have two distinct cases.

What is the packet speed v in the discrete case?

Thanks for any help.
 
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  • #2
intervoxel said:
I've been struggling with the problem below for some time. It is not a homework.
intervoxel said:
A simple bubble S is a spherical surface that expands with constant speed c.
What is it that increases at c: radius, area, volume or something else?

intervoxel said:
A vector bubble V also expands with the same constant speed c. There is a 3d vector associated with a V.
Presumably this means the length of the vector increases at c.

intervoxel said:
If two S bubbles touch, they are both reissued at the contact point, while two V bubbles never interact.
What does 'reissued' mean? What happens if the 'reissued' bubbles touch or intersect with each other or some other bubbles?

intervoxel said:
If an S and a V touch, they are reissued at the point where the line defined by the vector of V, passing through
the origins, pierces the respective spherical surface.
What does 'reissued' mean? What does 'passing through the origins' mean?

intervoxel said:
Initially, a number of NS of simple bubbles and NV vectorial ones are randomly distributed in a given volume. The vectors are also random but biased in a preferred direction.
What are the initial sizes of the 'bubbles'? How are intersections dealt with?

intervoxel said:
As the system evolves, it is supposed that the bubbles move as a packet with constant speed v at the direction of the resultant vector of all the V's vectors.
Why do you suppose that the random interactions you have (partially) described would result in a constant (average) velocity?

intervoxel said:
The space is either continuous or discrete, that is, we have two distinct cases.
What does a 'discrete' space mean?

intervoxel said:
What is the packet speed v in the discrete case?
You need to go away and think about the answers to the questions I have asked, then you can build a model of your system and investigate how it evolves yourself.
 
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  • #3
A problematic post by the OP has been deleted, and they are on a temporary time-out from PF. Thread is closed.
 

1. What is packet speed calculation?

Packet speed calculation is the process of determining the rate at which data packets are transmitted and received over a network. It involves measuring the time it takes for a packet to travel from one point to another and calculating the speed based on that time.

2. Why is packet speed calculation important?

Packet speed calculation is important because it allows network administrators to monitor and optimize the performance of their networks. By understanding the speed at which packets are traveling, they can identify and address any issues that may be causing delays or disruptions in data transmission.

3. How is packet speed calculated?

Packet speed is calculated by dividing the size of the packet by the time it takes for the packet to travel from its source to its destination. This can be done using various tools and techniques, such as network monitoring software or manual packet capture and analysis.

4. What factors can affect packet speed?

Several factors can affect packet speed, including network congestion, hardware limitations, and distance between the source and destination. Additionally, the type of data being transmitted and the protocols being used can also impact packet speed.

5. How can packet speed be improved?

Packet speed can be improved by optimizing network infrastructure, upgrading hardware, and implementing efficient data transfer protocols. Additionally, reducing network congestion and minimizing the distance between the source and destination can also help improve packet speed.

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