Vector Problem - Collision: When Will Two Particles Collide?

  • Thread starter Thread starter unscientific
  • Start date Start date
  • Tags Tags
    Collision Vector
Click For Summary

Homework Help Overview

The discussion revolves around a vector problem involving the collision of two particles described by their trajectories in vector form. The problem includes multiple parts that explore conditions for collision, the implications of linear dependence among vectors, and the significance of coplanarity in the context of the collision.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the implications of linear dependence and coplanarity on the conditions for collision. There are attempts to understand the significance of certain equations and the potential for undefined results (0/0) in the context of collision time. Questions arise about the necessity of considering only the difference between vectors and the role of relative velocities.

Discussion Status

The discussion is ongoing, with participants exploring various interpretations of the problem. Some have provided insights into the relationships between the vectors and the conditions for collision, while others express confusion about specific aspects, such as the role of coplanarity and the implications of certain mathematical results.

Contextual Notes

Participants note that the problem may impose restrictions based on the coplanarity of the vectors involved, which could affect the conditions for collision and the validity of certain equations. There is also mention of the potential breakdown of formulas under specific conditions, such as when vectors are collinear or identical.

unscientific
Messages
1,728
Reaction score
13

Homework Statement



(a) Show that if three vectors a, b and c are linearly dependent then
a[itex]\bullet[/itex](b x c) = 0


(b)Two particles are on the trajectories: r = a + ut and r = b + vt. Show that the particles will collide if v[itex]\bullet[/itex](b x u) = v[itex]\bullet[/itex](a x u).


(c) Express the time for the collision in terms of a, b, u and v.

(d) Hence or otherwise, show that the collision takes place at position

r = b + v [a [itex]\bullet[/itex] (b x u)/v [itex]\bullet[/itex] (b x u)]

(e) What must the time of collision be if a, b, u and v are coplanar?

Homework Equations





The Attempt at a Solution



(a) Shown.

(b) shown.

(c) shown.

(d) shown.

(e) this meant a [itex]\bullet[/itex] (b x u) = v [itex]\bullet[/itex] (b x u) = 0

Then what i have is t = 0/0 which doesn't make sense..

Not sure what difference does co-planar make to the question, as parts (a) to (d) never worked under the assumption that the vectors are co-planar. Does it impose some sort of restriction?
 
Physics news on Phys.org
I don't see the significance of those two equations.
The time of collision stays the same if you add an arbitrary vector to both a and b (you just shift both trajectories), but you can remove the 0/0-result with that.

The time of collison stays the same if you replace u and v by 0 and v-u (which gives all the relative velocity to one trajectory), but you always get 0/0 then.

I would expect that there is some equation which avoids this case, but it has no "physical" significance, it is just a problem of the formula.
 
You did not post your answer to (c). I assume it involves triple products, producing infinity if the condition for collision is not met?
I'm puzzled about (b). If the four vectors are coplanar, the equality condition will be met, but that does not guarantee they collide, does it?
I think the point of question (e) is to find another way of calculating the time that does not break down when coplanarity makes the triple products vanish. mfb seems to be suggesting you can add an arbitrary vector to a and b to fix it; maybe right, but I'd be surprised. I need to see your answer for (c).
Meanwhile, in the coplanar case, there is a very simple way of finding the collision time if it can be assumed that collision occurs, and a correspondingly simple test for collision.
 
Actually, I am surprised to see a and b on their own anywhere. I would expect that only their difference, a-b, appears. Coplanarity of (a-b), u, v is then required (but not sufficient) for a collision, and the time of collision has to satisfy t(v-u)=(a-b). This equation is problematic for v=u and a=b only, and that case corresponds to identical trajectories.
 
mfb said:
Actually, I am surprised to see a and b on their own anywhere. I would expect that only their difference, a-b, appears. Coplanarity of (a-b), u, v is then required (but not sufficient) for a collision, and the time of collision has to satisfy t(v-u)=(a-b). This equation is problematic for v=u and a=b only, and that case corresponds to identical trajectories.

Yes that is what i got for the expression of time as well (for the last part). Part (c) can be found by simply taking the 'time' component to answer of part (d).

So what must the time be in part (e) if they are co-planar?
 
unscientific said:
Yes that is what i got for the expression of time as well (for the last part). Part (c) can be found by simply taking the 'time' component to answer of part (d).

So what must the time be in part (e) if they are co-planar?

If you assume collision occurs, you can just take the dot product of each side of that with u+v, allowing division by a scalar to isolate t. But it may be that u-v and a-b are not collinear, in which case there will be no collision.
 

Similar threads

  • · Replies 16 ·
Replies
16
Views
6K
  • · Replies 8 ·
Replies
8
Views
2K
Replies
5
Views
2K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
Replies
6
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K
Replies
6
Views
2K