- #1
Xforce
- 73
- 6
KSP was one of the most famous science games as it simulates a complete space program, as well as physics such as aerodynamics and orbital mechanics. Such science focused games are rare, and something favourable amongst nerds. To make it even better, it is easy to modify the game and add almost any features you want.
However like everything, this game have it’s limitations in terms of physics. I’m not accounting mods like Principia, I’m just counting the stock game. Here are some flaws I have found.
1. Single body gravitation: KSP only accounts the gravity influence on a spacecraft from a single celestial body. Where this is very different from reality, where in KSP you can instantly change your trajectory as you encounter different celestial bodies.
2. Planets on fixed orbits: planets in KSP appears to be running on rails. In reality their orbits can shift due to the gravitational pull of another planetary body. Also, no matter how much force you exert on a planet or moon (like Gilly), you can’t change their orbit even the slightest bit .
3. No GR/SR. For the special relativity part, you can examine it simply by enabling infinite fuel and accelerate to c. As you approach the speed of light, there are no time dilation, no mass change at all. You can freely go FTL using just rockets.
4. Limitation of aerodynamics: you don’t hear a loud boom as your aircraft break the sound barrier. And the color of shock doesn’t change according to black body radiation as you go very fast. Even an entry at 10 times the orbital velocity (around 20km/s, achieved by opposite orbits from kerbin, the first picture) the shock is still red and yellow. In reality it would appear to be violet (see the Japanese Huyabusa spacecraft high speed entry, which is the second picture )
Should these physics be improved in the stock game? Will them add more fun and challenging, or becomes disastrous for the game?
However like everything, this game have it’s limitations in terms of physics. I’m not accounting mods like Principia, I’m just counting the stock game. Here are some flaws I have found.
1. Single body gravitation: KSP only accounts the gravity influence on a spacecraft from a single celestial body. Where this is very different from reality, where in KSP you can instantly change your trajectory as you encounter different celestial bodies.
2. Planets on fixed orbits: planets in KSP appears to be running on rails. In reality their orbits can shift due to the gravitational pull of another planetary body. Also, no matter how much force you exert on a planet or moon (like Gilly), you can’t change their orbit even the slightest bit .
3. No GR/SR. For the special relativity part, you can examine it simply by enabling infinite fuel and accelerate to c. As you approach the speed of light, there are no time dilation, no mass change at all. You can freely go FTL using just rockets.
4. Limitation of aerodynamics: you don’t hear a loud boom as your aircraft break the sound barrier. And the color of shock doesn’t change according to black body radiation as you go very fast. Even an entry at 10 times the orbital velocity (around 20km/s, achieved by opposite orbits from kerbin, the first picture) the shock is still red and yellow. In reality it would appear to be violet (see the Japanese Huyabusa spacecraft high speed entry, which is the second picture )
Should these physics be improved in the stock game? Will them add more fun and challenging, or becomes disastrous for the game?