Wavefront Simulation using Geometry Optics and Physical Optics

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SUMMARY

This discussion focuses on simulating wavefront propagation of laser light (633 nm) through a lens system using both geometric optics (GO) and physical optics (PO). The user initially employed ray tracing to approximate the wavefront but recognized the limitations due to diffraction effects, particularly with irregular boundaries like lenses. The conversation highlights the need for precise error margins within the micrometer range and suggests that for lenses smaller than 0.00633 millimeters, PO or Geometric Theory of Diffraction (GTD) should be used, while larger lenses can utilize GO.

PREREQUISITES
  • Understanding of ray tracing techniques in optics
  • Familiarity with geometric optics (GO) principles
  • Knowledge of physical optics (PO) and diffraction phenomena
  • Basic grasp of optical path length calculations
NEXT STEPS
  • Research the differences between geometric optics and physical optics in wavefront simulation
  • Learn about the governing equations for physical optics simulations
  • Explore the Geometric Theory of Diffraction (GTD) and its applications
  • Investigate computational methods for simulating diffraction effects in optical systems
USEFUL FOR

This discussion is beneficial for optical engineers, physicists, and researchers involved in wavefront simulation and laser optics, particularly those requiring high precision in optical modeling.

Harmony
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I am required to simulate the propagation of a the wavefront produced by a laser light (about 633 nm) passing through a system of lens and undergoes a few reflection. What I did at the moment is to do ray tracing, record the optical path length of each ray, then connect every point of the same phase to approximate the wavefront. (The light ray will travel about 1 m)

Clearly, this would introduce some inaccuracy as there are phenomenon like diffraction and etc. I think it will be more accurate to simulate this using physical optics basis, but how good would the improvement be?

More importantly, there are quite some irregular boundaries involve here (lens, for example), which would make the whole computation much more complicated.

1) How can i know the order of discrepancy between geometry optics approximation and physical optics? My application would require error of not more than micrometer range.

2) What are the governing equations should i plan to do the simulation using physical optics?
 
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If the lens is smaller than 0.00633 milimeters then you will have significant diffraction effects and you should use PO or GTD.

I suspect your lenses are much much larger so you should use GO.

A PO integral of 633nm light going through even a small lens would require a lot of computer time.
 

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