Hrm; I don't quite think you got the point of my objection. (or maybe you did and your response went over my head.

) So let me try it again! This time I have an analogy.
I could say "I want to do Newtonian mechanics on a Euclidean 4-D space-time." So things are written in (t, x, y, z) coordinates, and I have a metric dt² + dx² + dy² + dz², and all is good.
But when I start writing down the physics, we find that they are all coordinate-dependent things.
And then someone tries to do a rotation in the (t, x)-plane, and I have to jump in and tell them "you can't do that! Time always has to be the first coordinate!"
Well, it's clear I'm not doing Newtonian mechanics in a Euclidean way at all! While I've declared that I'm working in Euclidean 4-space, the laws of physics are not
geometric at all. They depend on the choice of coordinates instead of entirely upon Euclidean geometric concepts.
This is the heart of my current problem with Euclidean relativity: physics done in (x, y, z, \tau) space doesn't seem
geometric at all. In particular, if:
CarlB said:
For any given path, tau is still an invariant.
then things
certainly are not geometric, because no coordinate displacement can be invariant under Euclidean motions! (which preserve all of the geometry)
It feels just like my Newtonian geometer -- we say space is Euclidean, but we jump in and forbid anyone from trying to rotate in the (x, \tau) plane!
Now, I would feel much better if \tau wasn't a coordinate at all. We say that we are really working in (t, w, x, y, z) coordinates, where
w is just another spatial coordinate. Then, maybe \tau could be a (global) vector which points in the proper time direction.
CarlB said:
by assuming that the proper time dimension is cyclic and small.
or, maybe the \tau-direction is determined from the geometry as the direction that best points "around" the loop.
But either way, treating \tau as "just another Euclidean coordinate" seems to be the wrong, just like my Newtonian geometer.
(I actually like the curled dimension too, but for a different reason: since only 4 dimensions seem to matter for telling when two particles bump into each other! And the fact that only d\tau matters -- not the actual value yourself)
CarlB said:
The aging of an object is proportional to how many times its world line makes a circuit around the hidden dimension.
This one bothers me a little, though. It either means that \tau is only defined for closed loops, or that its calculation is dependent upon splitting space into 3 unfurled + 1 looped dimensions.
CarlB said:
Yes, these kinds of transformations are boosts and you can't boost a photon. But this is just a dynamical issue, not a kinematical one.
I will restate my point specifically for this comment:
If we declare (x, y, z, \tau)-space to be Euclidean, then we
can make this transformation. And when the geometry says "we can make this rotation" but the physics says "no you can't", then I say that the geometry isn't appropriate for the physics!