What Are the Key Formulas for Projectile Motion?

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Homework Help Overview

The discussion revolves around projectile motion, focusing on understanding key formulas and their applications. The original poster expresses confusion regarding specific formulas related to the components of velocity and distance traveled in projectile motion.

Discussion Character

  • Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants explore the definitions and applications of various projectile motion formulas, including the components of initial velocity (V0x and V0y) and the relationship between distance and time (X=V0t). Questions arise about the meaning and use of tangent in relation to angle and resultant components.

Discussion Status

Some participants provide clarifications regarding the formulas and their meanings, particularly the interpretation of V0x and V0y as initial velocity components. There is an acknowledgment of the importance of understanding these foundational concepts, though no consensus has been reached on all aspects of the formulas.

Contextual Notes

Participants note that the discussion is constrained by the original poster's uncertainty about the formulas and their applications, particularly in relation to the context of projectile motion and the assumptions underlying the use of these equations.

Neek 007
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I'm having trouble with projectile motion, mainly with understanding which formulas do what. I understand some, others I do not.
Here are my formulas:

Vx= V cos theta-- I know this is to find x components
Vx= V sin theta-- I know this is to find y components

tan theta=Ry/Rx-- I know i use my resultant x and y components in these, but I don't know what tan theta is.

X=V0t-- I do not understand this formula

Its mainly the V0x and V0y that I do not understand.

Thank you for your help.
 
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Neek 007 said:
tan theta=Ry/Rx-- I know i use my resultant x and y components in these, but I don't know what tan theta is.

It's the tangent of the angle theta, which is most likely your incident angle.

X=V0t-- I do not understand this formula

It has units of (m/s)*(s) = m. Therefore it is a distance. In the above example it'd be the distance in the x-direction.

Its mainly the V0x and V0y that I do not understand.

I think you might mean V0x and V0y? That's more or less standard notation for the initial velocity in the x or y directions.
 
V0x and V0y are the initial vector components, I was confused on this too.
 
Thank you,it's always the small things that can mess one up.
 
X=V0t
this is for 1D motion and you travel at a constant velocity, so keep that in mind
 

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