LearninDaMath
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If an object is moving in a perfect circlular path, what function(s) describe its path as a function of time?
The discussion revolves around identifying functions that describe the motion of an object moving in a circular path, specifically as a function of time. Participants explore various mathematical representations and relationships relevant to circular motion.
The discussion is ongoing, with participants sharing insights and building on each other's contributions. Some have made progress in understanding the relationship between angular position and time, while others are still questioning the appropriate functions to use. There is no explicit consensus, but various interpretations and approaches are being explored.
Participants note that the original poster is not seeking a specific homework solution but rather exploring a general concept related to circular motion. There is mention of prior discussions in another thread that may relate to this topic.
None of your expressions contain time as a variable, as requested in the OP. That being said, we shouldn't give things away without LearninDaMath showing some attempt towards answering the question.vivekrai said:It could be [itex]\vec{r}\cdot\vec{v} = 0[/itex] or even [itex]x^2+y^2=r^2[/itex].
r = Position vector, v = Velocity vector.
Redbelly98 said:None of your expressions contain time as a variable, as requested in the OP. That being said, we shouldn't give things away without LearninDaMath showing some attempt towards answering the question.
LearninDaMath said:If an object is moving in a perfect circular path, what function(s) describe its path as a function of time?
SammyS said:The functions usually used are sine and cosine.
(Not giving too much away!)
FYI, LearninDaMath has actually made considerable headway on this question:SammyS said:The functions usually used are sine and cosine.
(Not giving too much away!)
LearninDaMath said:Okay, here is what I have so far:
The equation of a line is [itex]x^{2}+y^{2}[/itex] = r[itex]^{2}[/itex]
And the trig identity for a circle is cosθ[itex]^{2}+sinθ^{2} = 1[/itex]
so x = cosθ and y = sinθ
or as a function of time, x(t) = cost and y(t) = sint
However, I'm not sure whether those would be the position functions or if
x(t) = cos[itex]^{3}[/itex]t and y(t) = [itex]sin^{2}[/itex]t
I'm leaning toward the latter since it more resembles the circle equation.
Or... i could be going in a completely wrong direction here.
Assuming I'm heading in the right direction, I still can't figure out how I would use those x and y component functions to actually graph a circle.