What is Kerbal Space Program game all about?

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Discussion Overview

The discussion revolves around the game "Kerbal Space Program," focusing on its features as a rocket-building simulator with integrated orbital mechanics. Participants explore the game's mechanics, accessibility, and community contributions, as well as personal experiences related to the game.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant describes "Kerbal Space Program" as a sandbox-style game that allows players to design rockets and execute missions, highlighting its integration of orbital mechanics.
  • Another participant notes the steep learning curve but emphasizes that the game is designed to be accessible, with simplified rocket control and autopilot plugins available.
  • A participant mentions the existence of a demo version of the game, which is an older iteration with fewer features and third-party support.
  • One user expresses interest in seeing visual representations of simulations related to reentry, indicating a personal connection to the game's themes.

Areas of Agreement / Disagreement

Participants generally agree on the game's complexity and the presence of a learning curve, but there are differing views on its accessibility for newcomers. The discussion remains open regarding the balance between the game's challenges and its enjoyable aspects.

Contextual Notes

Some participants mention the availability of third-party plugins and community support, which may influence the gameplay experience but are not universally acknowledged as essential for enjoyment.

Who May Find This Useful

Individuals interested in simulation games, rocket science, or those looking for a community-driven gaming experience may find this discussion relevant.

FlexGunship
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Hey all,

I just searched the forum for discussions about this game but, apart from one of the developers asking a question about astrophysics, I found nothing.

In case folks don't know... there exists a wonderful game/simulator called "Kerbal Space Program" developed by a group called "Squad."

The game, in a nutshell, is a rocket-building game with a full-featured orbital mechanics simulator integrated. Right now it's in alpha-stage development and is just a sandbox-style game; design your rocket(s) and plan/execute your own missions. This includes everything from sub-orbital flights with a nice parachute-slowed splashdown to crew-lander-dropping skycrane maneuvers on one of the two currently-available moons!

There's a huge third-party developer community which provides new rockets parts and even plugins like auto-pilot, lunar mining, and user-controllable rovers.

Here's a picture of a skycrane I built dropping a rover I designed near a lunar arch formation.
attachment.php?attachmentid=50280&stc=1&d=1346268120.jpg


As a side note, the first moon is called "Mun" and the second, smaller moon, is called "Minmus."

The game is addictive, fantastic, and well worth the current $18 price tag. I'm not at all affiliated with the design group, and I don't get anything for pushing the game. I'm just hoping someone else will be introduced to the game and will love it as much as I do!

Also, all rights belong to the design group. My screenshot also shows some third-party parts including the MechJeb autopilot system.
 

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Greg Bernhardt said:
I'm guessing this is not a game for a layman?

There's a steep learning curve, to be sure, but it is definitely a game. The rigors of rocket control are largely simplified and autopilot plugins simplify orbital mechanics further. Yes, your rocket will keel over and break in half (or explode) without proper control, but you can install an advance stability augmentation system and some RCS thrusters and let it stabilize itself.

There's a demo available, but it's simply an older version of the game and contains fewer features and less third-party support.

You can certainly slap a parachute on a capsule on a decoupler on a tank of fuel on a rocket engine and make a brief EVA within the first 15 or 20 minutes of playing the game. You get to choose your own difficulty in a way.

Here's an image of an early failure. Before I knew much of anything I could ALMOST fall to the Mun safely.

attachment.php?attachmentid=50282&stc=1&d=1346270273.png
 

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Wow that seems pretty cool. I once wrote a program to simulate reentry. Will be nice to see some pictures instead. Thankyou for sharing.
 

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