Discussion Overview
The discussion revolves around the best programming language to use for adding shaders and plugins to Photoshop, focusing on the Photoshop SDK and its compatibility with various languages.
Discussion Character
- Exploratory, Technical explanation
Main Points Raised
- One participant inquires about using C++ for developing shaders/plugins in Photoshop, citing familiarity with image algorithms.
- Another participant notes that the Photoshop SDK consists of C-language header files and suggests that knowledge of C is essential, while expressing uncertainty about the compatibility of C++ with the SDK.
- A participant expresses disappointment regarding the lack of online support for the SDK and questions the feasibility of using GSLS for creating simple shaders.
- Another participant admits unfamiliarity with GSLS but mentions that the SDK appears to support C++ natively and suggests the possibility of third-party wrappers for other languages.
Areas of Agreement / Disagreement
Participants express uncertainty regarding the compatibility of C++ with the Photoshop SDK and the availability of support for different programming languages, indicating that multiple views remain on the best approach.
Contextual Notes
There are limitations regarding the clarity of SDK documentation and the potential need for solid knowledge of both C and C++ for effective use of the SDK.