George Jones said:
Think of your spatial coordinate system as a lattice of metre sticks that is at rest with respect to you, and suppose that the ship travels along one of the axes of symmetry of the lattice. Then, 0.75c is the speed at which the ship moves through the lattice with respect to the ship's time, i.e., the number of vertices of the lattice per second that the ship sees whiz by.
The trouble is that the ship's pilot measures each of the meter sticks to be 0.8 meters each due to length contraction and from that point of view the ship's pilot also measures his own velocity relative to the grid to be 0.6c
What in effect is happening is that four velocity is measured in terms of distance measured by an observer at rest with respect to the grid and time measured by an observer at rest with the ship.
The usefulness of this "reference frame mixing" is that momentum can be expressed as mV where V is the four velocity rather than as mv/sqrt(1-v^2/c^2) where v is the 3 velocity and this avoids all those awkward questions about relativistic mass.
Similarly four acceleration allows force to be expressed in the form f=ma where a is the 4 acceleration and m is the rest mass.
The four velocity of a particle moving at the speed of light is infinite because the proper time is zero and this provides a useful way of explaining why a particle with rest mass can not move at the speed of light without invoking the relativistic mass concept.
Measuring velocity using proper time and improper distance is sometime known as "rapidity" and rapidities can be added and subtracted in the normal way without using relativistic velocity addition equations.
For example if the 3 velocity of a ship is 0.8c relative to observer A then the rapidity is 1.333. If the ship now fires a a missile at 0.8c relative to the ship, which in turn fires a bullet at 0.8c relative to the missile, then the rapity of the bullet relative to observer A is 1.333+1.333+1.333 = 4.0 which is still a long way short of a rapidity of infinity which the rapidity the bullet requires to be moving at the speed of light.
snoopies622 said:
This is a bit of a follow-up to my previous question, and may be related to what granpa was just asking. How should one physically interpret the four-velocity vector? For example, if a rocket ship moves past me in the positive x direction with velocity = 0.6c, then (if my math is correct) gamma = 1.25 and the four-velocity vector looks like
< 1.25c, 0.75c, 0, 0 >.
I know that this has a length of c if one uses the Minkowski metric, but since neither I nor the passenger of the rocket ship measure his speed as 0.75c (or 1.25c for that matter) how is this useful or even meaningful?
The 0.75c in your example is the rapidity that I mentioned above. The magnitude of the four velocity V is the norm of the four vector where
V = \sqrt{ (ct)^2-(x/t)^2-(y/t)^2-(z/t)^2} = \sqrt{1.25^2 - 0.75^2 -0 -0} = \sqrt{ 1.5625-0.5625} = 1
where t is the proper time of the moving ship and distances x, y and z are measured by an observer stationary with respect to the grid.
The four velocity is always equal to c in any reference frame and so must by definition be an invariant. This makes switching reference frames very easy.
The rest mass multiplied by the four velocity gives the four momentum. Since four velocity is invariant and rest mass is invariant then four momentum must also be an invariant and be conserved when switching reference frames.
Four vector type calculations, using proper time have the advantage that the proper time of the moving particle is constant from any reference frame and so that also makes switching reference frames very easy.