What is the resultant displacement of a spelunker in a cave exploration?

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Homework Help Overview

The problem involves calculating the resultant displacement of a spelunker who moves through a cave in multiple directions, specifically using vector addition to determine the overall change in position from the starting point.

Discussion Character

  • Exploratory, Problem interpretation, Assumption checking

Approaches and Questions Raised

  • Participants discuss how to approach the problem of adding multiple vectors, with some expressing uncertainty about handling more than two vectors. There are suggestions to draw diagrams and consider the signs of the components when adding vectors.

Discussion Status

The discussion is ongoing, with participants exploring different methods for vector addition. Some guidance has been offered regarding the graphical representation of vectors, but there is no explicit consensus on a single approach yet.

Contextual Notes

Participants note that their previous experience with vector problems has primarily involved one or two vectors, which raises questions about how to effectively manage the additional complexity of four vectors in this scenario.

balling12
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Homework Statement


While exploring a cave, a spelunker starts at the entrance and moves the following distances: 75.0 m north, 295 m east, 190 m at an angle 30.0° north of east, and 150 m south. Find the resultant displacement from the cave entrance.
 
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So what are your thoughts on how to approach it?
 
im not really sure. in my physics class the only problems we worked with had either one or two vectors. but this one has four so I am clueless.
 
balling12 said:
im not really sure. in my physics class the only problems we worked with had either one or two vectors. but this one has four so I am clueless.

Just keep adding them up, being careful with the signs of the components. Draw a diagram first -- that should help.
 
When adding four vectors graphically, some people, out of habit, will add two of them, then take the resultant and add the third vector to it, then take that resultant and add the fourth vector to it. But it might be easier to draw all four vectors at once, with the tip of one vector connected to the tail of the next one. Here's a picture of someone adding THREE vectors by the tip-to-tail method: http://www.compadre.org/precollege/items/detail.cfm?ID=7783
 

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