brushman
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My goal is just a simple bot that could "play" or do basic functions without human aid, on a online game of some sort, for example facebook's farmville or something similar.
The discussion revolves around the best programming language for creating a bot that can perform basic functions in online games, specifically mentioning examples like Facebook's FarmVille. Participants explore various technical aspects, including authentication, network protocols, and the challenges of bot development in this context.
Participants express differing views on the technical challenges involved in bot development, particularly regarding authentication and the use of network analysis tools. There is no consensus on the best programming language or approach, and the discussion remains unresolved.
Limitations include uncertainty about the specific authentication mechanisms used by games like FarmVille and the potential for varying degrees of complexity in replicating user actions through a bot.
brushman said:My goal is just a simple bot that could "play" or do basic functions without human aid, on a online game of some sort, for example facebook's farmville or something similar.
DavidSnider said:If you use something like WireShark to see what a game like FarmVille actually sends to the server it's a plaintext string like "Plow: [{0,0},{0,1},...]"